Feature Can Modifier Maximizer consider pasta thralls?

Since the modifier maximizer considers other spells when maximizing, I was surprised that it doesn't know about pasta thralls.

The more complicated (combat) ones probably aren't worth implementing. But here are the simple ones:

Bind Angel Hair Wisp: +(5*level)% Combat Initiative
Bind Undead Elbow Macaroni: Base muscle = base mysticality
Bind Penne Dreadful: Base moxie = base mysticality
Bind Lasagmbie: +(20+(2*level))% meat drop
Bind Spice Ghost : +(10+level)% item drop
 

Theraze

Active member
This is probably similarly scoped to considering familiars. Which is not to say that it might not happen... but it's not just another spell type, especially since they have the 3 effects, not just one...
 
True. But they always have at least the basic (Level 1) effects - the ones I listed. So even considering them as having only these effects would be an improvement over not considering them at all.
 

xKiv

Active member
The shortlist would always be 1 or 0 thralls, so this should not slowdown maximizing significantly, right?
Unlike familiars, where there's already dozens fairies (with various secondary effects), ...
 

lostcalpolydude

Developer
Staff member
The shortlist would always be 1 or 0 thralls, so this should not slowdown maximizing significantly, right?
Unlike familiars, where there's already dozens fairies (with various secondary effects), ...

If you maximize for something not provided by any thrall (like myst), then it would come down to some tiebreaker and it's probably not that simple.
 

Darzil

Developer
Should be (fairly) straightforward if considering them as spells (where it doesn't know they can be exclusive), we wouldn't consider them like outfits, so wouldn't add significantly to time.
 
Top