New Content - Implemented bottle of lovebug pheromones

Bale

Minion
I see that Veracity has already added the bottle to mafia. The next thing we need is a preference that contains information about the pheromones being unlocked.

Why do bugs suddenly appear, every time you are near? Because you just slathered yourself up with bug pheromones, that's why.

Lovebug abilities and encounters have been permanently unlocked. Watch out!

Also, mafia should note the existence of the unlock if the skills or encounters are present. Speaking of skills:

HTML:
<option value="7245" picurl="lb_mosquito" >Summon Love Mosquito (0 Mana Points)</option>
<option value="7246" picurl="lb_stink" >Summon Love Stinkbug (0 Mana Points)</option>
<option value="7247" picurl="lb_gnats" >Summon Love Gnats (0 Mana Points)</option>

There's the skill numbers and images for the three new skills. If they are present during combat we know that Lovebugs were unlocked.
 

Bale

Minion
My goodness, this item is ridiculous. Anyway, the following text needs to be recognized in the Cyrpt:

HTML:
<!--familiarmessage--><center><table><tr><td align=center valign=center><img src="/images/itemimages/lb_firefly.gif" width=30 height=30></td><td valign=center>A love moon bug blinks near you, making the niche seem slightly brighter and less evil.  Your Evilometer beeps once, as if to confirm this.</td></tr></table></center><!--familiarmessage-->

That is labeled as a familiar message and is reported as "After Battle" in the CLI, but obviously that is no actual familiar!
 

Bale

Minion
Did I say that this item is ridiculous? The following bug encounter is handled just fine by KoLmafia, but I need to show this! It's just... Holy crap!

pyWlVJv.png
 

Veracity

Developer
Staff member
If all the lovebug actions are "familiarmessages", it wouldn't surprise me if we handle them all just fine.
 

Bale

Minion
We don't handle the one in the Defiled Niche just fine. KoLmafia has no idea how to parse that. It really does reduce the evilness in the Niche and it happens on every monster there about 90% of the time.
 

Veracity

Developer
Staff member
Well, we will handle all the "you acquire" actions. The one you mention - and, I presume, a handful of others - will require special handling. That's what this thread is for. :)
 

Bale

Minion
Yep. I expect a lot of the love bug stuff will be handled easily. That's the nice thing about Jick making these familiarmessages. (Though I suspect he did it only because it formats it easily with the image of the love bug.)

It was a rare experience to be able to adventure freely in the Desert until I got all 15 manual pages without ever needing to think about re-hydrating.
 

Darzil

Developer
We don't handle the one in the Defiled Niche just fine. KoLmafia has no idea how to parse that. It really does reduce the evilness in the Niche and it happens on every monster there about 90% of the time.
By one?
 

xKiv

Active member
There is a different message/lovebug for each cyrpt part.

According to a spading spreadsheet:
Code:
alcove: ???
cranny: A love lightning bug blinks near you, making the cranny seem slightly brighter and less evil. Your Evilometer beeps once, as if to confirm this.
niche: A love moon bug blinks near you, making the niche seem slightly brighter and less evil. Your Evilometer beeps once, as if to confirm this.
nook: A love glow fly blinks near you, making the nook seem slightly brighter and less evil. Your Evilometer beeps once, as if to confirm this.

The forum thread says that alcove message is "A love firefly blinks near you, making the alcove seem slightly brighter and less evil. Your Evilometer beeps once, as if to confirm this."

Then there's one in oil peak that decreases pressure, but I don't know how much: "A love oil beetle trundles up to you, makes a flower out of some of the oil from the ground, then trundles off. How adorable! "
 

Veracity

Developer
Staff member
My session log:

Code:
After Battle: A love firefly blinks near you, making the alcove seem slightly brighter and less evil. Your Evilometer beeps once, as if to confirm this.
 

Darzil

Developer
If the tracking for oil and evil worked, possibly. I guess if KoL decides not to fix the oddly formatted, non familiar message, lovebugs, we might need to parse them.
 

Bale

Minion
Tracking for evil is not working.

Code:
[COLOR="#808000"]> get cyrptCrannyEvilness[/COLOR]

49

> use evilometer

Using 1 Evilometer...
Finished using 1 Evilometer.

[COLOR="#808000"]> get cyrptCrannyEvilness[/COLOR]

48

Here's the unrecognized HTML:

HTML:
<!--WINWINWIN--><p><p>Your Evilometer emits a single beep.  The air in this part of the crypt smells slightly less evil...<p><!--familiarmessage--><center><table><tr><td align=center valign=center><img src="/images/itemimages/lb_firefly.gif" width=30 height=30></td><td valign=center>A love lightning bug blinks near you, making the cranny seem slightly brighter and less evil.  Your Evilometer beeps once, as if to confirm this.</td></tr></table></center><!--familiarmessage-->
 

pithlit

New member
I just cleared the Cyrpt and the Evilometer is displaying empty above the Cyrpt map in the relay browser. See attached screenshot. Build 15358.
 

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