DoctorRotelle
Developer
Ok, so I wrote a routine in my BBS/abort script which is supposed to halt when I am due for a lights out turn, but it uses items before acknowledging the abort. Is there a way to script around this?
The other half is I'd like a way to automate the lights out visits, but adventure(1, $location[]) will do the lights out quest AND then go on to another turn in the same zone. Additionally, if that zone was the bedroom, it hangs my scripts as it doesn't complete the free non-combat after doing the fight.
Any clues, ideas, hints, smack with a heavy object greatly appreciated!
-=DR
Code:
Turns til next Lights Out: 37
Elizabeth will next show up in The Haunted Kitchen
Stephen will next show up in The Haunted Conservatory
Script aborted.
[16775] Drum Machine
Encounter: giant sandworm
Strategy: C:\Documents and Settings\Administrator\My Documents\Mafia\ccs\stoppers.ccs [default]
Round 0: DoctorRotelle wins initiative!
Click here to continue in the relay browser.
The other half is I'd like a way to automate the lights out visits, but adventure(1, $location[]) will do the lights out quest AND then go on to another turn in the same zone. Additionally, if that zone was the bedroom, it hangs my scripts as it doesn't complete the free non-combat after doing the fight.
Any clues, ideas, hints, smack with a heavy object greatly appreciated!
-=DR