Turtle Tamer adventures breaking scripts

Hey All,

This last run I started was as a Turtle Tamer since that is my least skill permed class. I noticed during this ascension with bumcheekascend and say the nemesis scripts that everytime mafia hit a turtle to be tamed it broke the script and sent kolmafia into a loop.

Is there a setting I can change to tell mafia it just needs to process the non-combat, or is this just broken mafia-wide?

Example during nemesis quest:
[1658] The Island Barracks
Encounter: Allow 6-8 Weeks For Delivery
Mood swing complete.

[1658] The Island Barracks
Encounter: Allow 6-8 Weeks For Delivery
Mood swing complete.

[1658] The Island Barracks
Encounter: Allow 6-8 Weeks For Delivery
Mood swing complete.

[1658] The Island Barracks
Encounter: Allow 6-8 Weeks For Delivery
Mood swing complete.

It just hung on that quest until I refreshed the browser and clicked the only button on the screen.

Thoughts?
 

lostcalpolydude

Developer
Staff member
That should be a choice adventure, and setting choiceAdventureXXX = 1 would let mafia keep going. However, neither mafia nor the wiki knows what choice adventure number it is, and you need to replace XXX with that number. I would expect it to be in your session log from when you clicked the button, in the part you didn't copy-paste.
 
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