Collect items from the Factory, turn them in for Crimbo Credit in The Elf Resistance Camp, buy stuff for Crimbo Credit at the Crimbo Factory Vending Machine. Which looks like two halves of a Coinmaster.
Turn in items for Crimbo Credit at The Elf Resistance Camp:
Crimbo Credit (1) = peppermint tailings (10) = row 397
Crimbo Credit (1) = recovered elf toothbrush = row 390 = item 7906/188531471
Crimbo Credit (1) = recovered elf magazine = row 389 = item 7905/904897344
Crimbo Credit (2) = recovered elf sleeping pills = row 391 = item 7907/54865758
Crimbo Credit (2) = recovered elf underpants = row 392 = item 7908/652661394
Crimbo Credit (3) = recovered elf pocketwatch = row 394 = item ???/666025858
Crimbo Credit (3) = recovered elf wallet = row 393 = item ???/869099448
Crimbo Credit (4) = recovered elf photo album = row 395 = item ???/195689858
Crimbo Credit (5) = recovered elf smartphone = row 396 = item ???/902026506
shop.php?pwd&whichshop=crimbo14turnin&action=buyitem&quantity=XXX&whichrow=YYY
Buy items for Crimbo Credit from the Crimbo Factory Vending Machine:
choco-Crimbot = Crimbo Credit (5) = row 398 = item 7999/269888246
fitness wristband = Crimbo Credit (10) = row 410 = item 8016/515708282
smart watch = Crimbo Credit (10) = row 399 = item 8000/887647767
augmented-reality shades = Crimbo Credit (10) = row 400 = item 8001/201387692
... and 9 more which have not been unlocked yet, apparently.
shop.php?pwd&whichshop=crimbo14&action=buyitem&quantity=XXX&whichrow=YYY
Yup. Unfortunately, each half is its own shop.php. Some refactoring to Coinmasters will be needed to handle this cleanly, since we'd really like to have a single Coinmaster to handle both buying and selling - like the Crimbo11 Coinmaster, for example, where you could turn in candy for Candy Credits and turn in Candy Credits for loot.
(And what with Mr. Store taking two kinds of currency now, they've given us a double whammy of required refactoring...)
Turn in items for Crimbo Credit at The Elf Resistance Camp:
Crimbo Credit (1) = peppermint tailings (10) = row 397
Crimbo Credit (1) = recovered elf toothbrush = row 390 = item 7906/188531471
Crimbo Credit (1) = recovered elf magazine = row 389 = item 7905/904897344
Crimbo Credit (2) = recovered elf sleeping pills = row 391 = item 7907/54865758
Crimbo Credit (2) = recovered elf underpants = row 392 = item 7908/652661394
Crimbo Credit (3) = recovered elf pocketwatch = row 394 = item ???/666025858
Crimbo Credit (3) = recovered elf wallet = row 393 = item ???/869099448
Crimbo Credit (4) = recovered elf photo album = row 395 = item ???/195689858
Crimbo Credit (5) = recovered elf smartphone = row 396 = item ???/902026506
shop.php?pwd&whichshop=crimbo14turnin&action=buyitem&quantity=XXX&whichrow=YYY
Buy items for Crimbo Credit from the Crimbo Factory Vending Machine:
choco-Crimbot = Crimbo Credit (5) = row 398 = item 7999/269888246
fitness wristband = Crimbo Credit (10) = row 410 = item 8016/515708282
smart watch = Crimbo Credit (10) = row 399 = item 8000/887647767
augmented-reality shades = Crimbo Credit (10) = row 400 = item 8001/201387692
... and 9 more which have not been unlocked yet, apparently.
shop.php?pwd&whichshop=crimbo14&action=buyitem&quantity=XXX&whichrow=YYY
Yup. Unfortunately, each half is its own shop.php. Some refactoring to Coinmasters will be needed to handle this cleanly, since we'd really like to have a single Coinmaster to handle both buying and selling - like the Crimbo11 Coinmaster, for example, where you could turn in candy for Candy Credits and turn in Candy Credits for loot.
(And what with Mr. Store taking two kinds of currency now, they've given us a double whammy of required refactoring...)