I'm working on adding tracking of all turns spent in an ascension in each area, stored basically the same as the queue for each area. This should obsolete some of the per-zone settings that have started to pop up. My plan is for it to be accessible as a proxy field for locations, turns_spent is what I have currently.
As far as implementation, combats are being added no matter how they end (but only when they end, so rollover runaways won't count, I unintentionally spaded that years ago); that part is working properly. Combats triggered from using an item need to not count, and that is working properly. Items that say they occur in a particular location will be counted for that location; I don't know if that's correct, but it seems okay.
I still need some testing on noncombats. I want those to count only if they take a turn (not counting choice adventures where you choose to walk away, or introduction adventures that don't take a turn). My brief testing has a choice adventure not being counted when it should, so that's still a work in progress.
As far as implementation, combats are being added no matter how they end (but only when they end, so rollover runaways won't count, I unintentionally spaded that years ago); that part is working properly. Combats triggered from using an item need to not count, and that is working properly. Items that say they occur in a particular location will be counted for that location; I don't know if that's correct, but it seems okay.
I still need some testing on noncombats. I want those to count only if they take a turn (not counting choice adventures where you choose to walk away, or introduction adventures that don't take a turn). My brief testing has a choice adventure not being counted when it should, so that's still a work in progress.
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