New Content - Implemented Stat Gain Changes

Bale

Minion
Originally posted HERE.

Lilac said:
The following changes now apply everywhere in today's Kingdom (including no-path, the current challenge path, and old challenge paths¹):

  • Defeating any monster now inherently rewards one additional stat point ("substat") to your main stat. For example, if you defeated a possessed can of tomatoes as a Disco Bandit and gained one Mysteriousness in the old system, you would now gain one Mysteriousness and one Chutzpah. Or if you fought a MagiMechTech MechaMech yesterday on that Disco Bandit and received 7 Muscle stats, 8 Myst stats, and 15 Moxie stats, today you'd receive 7/8/16. Combats should now be a little more rewarding for all players.

  • If you make a monster more difficult by increasing its Monster Level (ML), you now gain one extra stat point for every three points of extra ML, instead of one stat point per four ML. (A monster's normal strength will continue to reward stats at the usual 4:1 ratio.) This might be a little confusing.
    • If you fight a Burly Sidekick with nothing affecting your stat gains from fights, you'll gain about 25 stat points (its power divided by four). This is how it was yesterday, and it hasn't changed.
    • If you fight that same Burly Sidekick with +60 Monster Level from equipment, effects, or whatever, you will now gain 20 extra stat points if you beat up his extra-burly bod, for a total of 45 stat points. Yesterday, you would have earned just 15 extra stats (40 total).
    • The key here is the extra stats gained from additional Monster Level. The summary is basically "+ML gives more stats than it did before".

  • The following changes from Class Act II, detailed in this post by Jick, are now Officially A Thing in all flavors of KoL:
    • Monsters now gain additional powers when players use +ML. These powers are similar to those listed in Jick's post, but they ramp up differently, and some thresholds have been changed. The previous bullet means that these extra challenging monsters will now be extra rewarding!
    • Stat gains from many noncombat adventures have been reduced. The specific adventures changed are the same ones changed in CA2.
    • Clans of cave bars can now only be fought once per day.

  • Volleyball- and Sombrero-type familiars now reward more bonus stats after defeating a monster.
    • The Blood-Faced Volleyball and its relatives now provide a higher base number of bonus stats (at any weight), and the stats rewarded scale more rapidly as they gain weight². He ain't heavy, he's my stat familiar!
    • The Hovering Sombrero and its mysterious compañeros still grant more bonus stats against more powerful monsters, but now it's a flat percentage bonus that scales directly with familiar weight³. The old familiar things are mostly all gone, but the sombrero should never feel rejected or unwanted.
¹ An important note: Class Act II is not exempt from this change. Class Act II's special stat gain formula has been replaced with the new standard.
² The specific formula is 2 + (weight/5) stat points per combat.
³ The specific formula is (monster power / 4) * (0.1 + 0.005 * weight), or "10% of the stats you already got from monster power plus 0.5% per pound". Player-driven +ML counts for monster power, but confers no additional bonuses. Sombrero stat gains are capped at 100 stats per fight.
 
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