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Thread: Guide

  1. #21
    Minion Bale's Avatar
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    Small issue: I've got a createable Staff of Ed, so the Guide thinks it is time to spin the pyramid three times. It is not time yet. First I need to open the pyramid.

    Solution: get_property("questL11Pyramid") is "step11" if I haven't yet opened the pyramid. It becomes "step12" once it is time to spin the pyramid. That's an extra if-else statement checking to see if it is step12 around line 5782. If it isn't step12 yet, then the guide should suggest opening the pyramid and providing a link to the beach.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  2. #22
    Senior Member ckb's Avatar
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    A few things I noticed as I try this out:

    Bring along the gelatinous cubeling - Acquire Pick-O-Matic lockpicks to speed up the daily dungeon
    This is not necessary because I have lots of skeleton keys (9 in inventory). Maybe Guide should mention this as an option.

    The Fancy hot dog edible section gives fullness only for the Optimal Dog - I would be nice to have this info for all the dogs. And to provide a link to the hot dog stand maybe.

    I am at the very end of my run, but I will use this more for my next one!

  3. #23

  4. #24
    Minion Bale's Avatar
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    LoL! "Liberate the King" is listed as an optional task!


    Bring along the gelatinous cubeling - Acquire Pick-O-Matic lockpicks to speed up the daily dungeon
    This is not necessary because I have lots of skeleton keys (9 in inventory). Maybe Guide should mention this as an option.
    Originally Posted by ckb View Post
    It's only three more turns with the cubeling. How many skeleton keys are enough to guarantee not needing the lockpicks?
    Last edited by Bale; 01-23-2014 at 09:32 PM.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  5. #25
    Senior Member ckb's Avatar
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    It's only three more turns with the cubeling. How many skeleton keys are enough to guarantee not needing the lockpicks?
    Originally Posted by Bale View Post
    As I understand it, the non-chest rooms are randomized between being a monster/trap/door. Chest rooms are #5, #10, and #15.
    If EVERY possible room is a door, there will be 12 doors (without the Ring of Detect Boring Doors). With the Ring, this is -4, so 8 doors. This would be the max number of keys required per instance.

    I am not sure how the distribution works, but if it is just a 1/3 chance of a door for every room, then getting all doors would be extremely unlikely.
    4 or 5 is probably reasonable to ignore the lockpicks... though the script could calculate a probability for the user if it is interesting (and if my assumptions based on the wiki info are correct).

  6. #26
    Senior Member Theraze's Avatar
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    I thought that it was a set distribution between monster/trap/door with 4 of each of the 3 options, with the randomness being which of the 3 will be in which space being set randomly. Is that not the case?

  7. #27

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    The number of locked doors, monsters, and so on is the same every day, only the order is changed. You also get to skip even seeing some rooms.

  8. #28
    Senior Member Theraze's Avatar
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    Yeah, so for ckb, without the boring ring to skip any doors, getting 3 legend keys, you will need 12 keys to get through everything. Right?

  9. #29
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    I thought that it was a set distribution between monster/trap/door with 4 of each of the 3 options, with the randomness being which of the 3 will be in which space being set randomly. Is that not the case?
    Originally Posted by Theraze View Post
    That is my understanding as well and my experince bears this out. I'm curruntly doing a bunch of DDs with a multi to get all the skill books and a cubeling. I bought a ring of boring door detection and an eleven foot pole from the mall, made a bunch of skeleton keys and always finish the DD in exactly 4 turns.

  10. #30
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    No, at most 5 turns (4 combats, 1 chest); however, some number of these combats may be skipped.

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