Feature - Implemented r13270 - meat drop for non-Beefhemoth monsters

Fluxxdog

Active member
Been doing some 0% meat bonus spading on the monsters in the Meatsmith's Brainspace. Meat drops seem rather consistent. Highest drop was 282, lowest was 219.
 

Fluxxdog

Active member
On a side note, got to thinking about the whole +- 20% thing. Since it's triangular distribution, that would imply more than one random. Perhaps a better way to think of meat drops is a base value +2 random rolls of 0-25%. But that's more a thought. Thanks!
 

Fluxxdog

Active member
Interesting read. It's just something I got thinking about while working on my final project for my Java class. Namely, to paraphrase from Alice in Wonderland, it's easier to have more than it is to have less. From a design standpoint, it's easier to understand addind two random amounts than to add or subtract 2 different amounts. The fun thing is, both methods, either average +/-10% 2 times or minimum +25% 2 times would yield the same results.
 
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