First off, let me acknowledge that this is going to be a somewhat poor bug report, because I was in a hurry when it happened and I didn't note the exact sequence of events that happened, at the time that they happened. However, earlier today I spent 500 Freddies on an item that I didn't want, due to this issue. That stung a bit, and I'm just hoping to perhaps save folks from potentially even worse consequences. So I apologize in advance.
Earlier today, I was running Mafia, and had done "maximize mp regen" in the CLI. This worked fine at the time, and it equipped my fudgecycle, as well as some other items that I had in my inventory. Later (after trick-or-treating, and probably some other actions in-game that I have subsequently forgotten) I performed some innocuous-seeming command like (I don't remember if this is exactly it) "equip crown of thrones". At that time, Mafia proceeded to try to obtain all (well, most?) of the previously-equipped items. It had issued a couple of "are you sure you want to spend adventures crafting" warnings -- to which I responded "no!", and mashed on my "Esc" key. And at that point I discovered that it had used my fudge wand to convert some fudgecules into a second fudgecycle. Which was annoying, but not that big of a deal.
"Oh well," I thought. Mafia had somehow lost track of the fact that I already had it. So, I tried clicking the "refresh" button in the main GUI. (I think I have done this in order to resolve some similar sorts of issues in the past.) Then I did some other stuff. And then I went to the Dreadsylvania Inn, in order to exchange some Freddy Kruegerrands for a dreadful fedora. And I thought that I should check my inventory, just to make sure that I hadn't purchased one already and then forgotten about it. So I typed "inv dread" in the CLI. And, I didn't see my already-purchased dreadful sweater. I thought "oh dear, it's confused again" (although in retrospect I suspect that perhaps my earlier attempt to un-confuse it had failed to do so). I saw that the items pane also lacked the "dreadful sweater" that I was certain I had already purchased. I then looked at the equipment pane. And there, I noticed that the "shirt" drop-down did still list the dreadful sweater. Which is clearly not consistent with the information from the other pane, and the "inv dread" command I had just typed. I clicked on the "dreadful sweater" in the equipment manager, (and I guess I must have clicked the "equip" button, too). Mafia traded my Freddies for a second sweater, which it then equipped.
Anyway, this all happened with a recent (less than 24-hour old) Mafia SVN build. There may have been an exception that had been reported, earlier, to the console where Mafia was running. I often get ones that report some index-out-of-bounds-looking thing on panes in the GUI. They have generally seemed harmless in the past, so I have gotten trained to just ignore them. Also, I have been using Bale's BatMan relay enhancement, which has (as of about 24 hours ago) stopped working for me.
Hope this helps!
View attachment DEBUG_20131029.txtView attachment chown_20131029.txt
The fudgecycle purchased happened around turn 69942. The sweater one was around 69952.
Earlier today, I was running Mafia, and had done "maximize mp regen" in the CLI. This worked fine at the time, and it equipped my fudgecycle, as well as some other items that I had in my inventory. Later (after trick-or-treating, and probably some other actions in-game that I have subsequently forgotten) I performed some innocuous-seeming command like (I don't remember if this is exactly it) "equip crown of thrones". At that time, Mafia proceeded to try to obtain all (well, most?) of the previously-equipped items. It had issued a couple of "are you sure you want to spend adventures crafting" warnings -- to which I responded "no!", and mashed on my "Esc" key. And at that point I discovered that it had used my fudge wand to convert some fudgecules into a second fudgecycle. Which was annoying, but not that big of a deal.
"Oh well," I thought. Mafia had somehow lost track of the fact that I already had it. So, I tried clicking the "refresh" button in the main GUI. (I think I have done this in order to resolve some similar sorts of issues in the past.) Then I did some other stuff. And then I went to the Dreadsylvania Inn, in order to exchange some Freddy Kruegerrands for a dreadful fedora. And I thought that I should check my inventory, just to make sure that I hadn't purchased one already and then forgotten about it. So I typed "inv dread" in the CLI. And, I didn't see my already-purchased dreadful sweater. I thought "oh dear, it's confused again" (although in retrospect I suspect that perhaps my earlier attempt to un-confuse it had failed to do so). I saw that the items pane also lacked the "dreadful sweater" that I was certain I had already purchased. I then looked at the equipment pane. And there, I noticed that the "shirt" drop-down did still list the dreadful sweater. Which is clearly not consistent with the information from the other pane, and the "inv dread" command I had just typed. I clicked on the "dreadful sweater" in the equipment manager, (and I guess I must have clicked the "equip" button, too). Mafia traded my Freddies for a second sweater, which it then equipped.
Anyway, this all happened with a recent (less than 24-hour old) Mafia SVN build. There may have been an exception that had been reported, earlier, to the console where Mafia was running. I often get ones that report some index-out-of-bounds-looking thing on panes in the GUI. They have generally seemed harmless in the past, so I have gotten trained to just ignore them. Also, I have been using Bale's BatMan relay enhancement, which has (as of about 24 hours ago) stopped working for me.
Hope this helps!
View attachment DEBUG_20131029.txtView attachment chown_20131029.txt
The fudgecycle purchased happened around turn 69942. The sweater one was around 69952.
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