New Content - Implemented Add "Ators Gonna Ate" choice adventure to the Choice adventures tab

Magus_Prime

Well-known member
Choice adventure 701 is not currently handled by any entry on the choice adventures tab. What information is needed to properly handle this choice adventure?

Thank you for your consideration.
 
A temporary solution you can use in the CLI to make your mafia to automatically pick the choice you want:
Code:
set choiceAdventure701 = N
where N is the choice number you want it to pick (generally numbered from top to bottom, as you would see them in game, with maybe a few exceptions coming from choice adventures that had extra choices added/removed at some point).
So if you wanted to always ignore this adventure, run the following command in the CLI:
Code:
set choiceAdventure701 = 2
Just change the 701 to the appropriate choice adventure number for it to handle those, as well (mafia will tell you the number when it aborts automation on an unsupported adventure with no preference set). Handy to know when new content is out.
 
I came to the forums looking to ask this same question.

Thanks for the workaround, Fred Nefler. That said, can we expect an actual fix sometime soon? Surely it can't be that complicated to implement? Is there something unique about this choice adventure?

Thanks, devs, for your tireless work =)
 

Veracity

Developer
Staff member
Near as I can tell, the only two options are:

1 - Get an item
2 - Skip adventure

What item you will get is influenced by which ones you have. Assuming we can't tell you exactly which of the "one only" items you will find (we can't tell, can we?), simply putting in the choice with those two options will make it configurable via the GUI.
 
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