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Thread: Scripts on SVN

  1. #21
    Senior Member Theraze's Avatar
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    A few more scripts which people may care more or less about:
    canadv is at svn checkout https://svn.code.sf.net/p/therazekolmafia/canadv/code/

    That one had a thread, but the following three don't:
    kingLiberated (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/kingliberated/code/
    preAscension (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/preascension/code/
    postAscension (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/postascension/code/

    The 3 no thread scripts just do various things that people have suggested. Currently they're all customized for what I want personally, but... eh, whatever. They're there to provide ideas, not to fully meet all needs for everyone. Most of them probably come from Bale, though bits are mine or other people's.
    kingLiberated has code for getting the back scuba item but skips it, since it's a quest item for 10k. It runs the get_stuff part, skipping the DC (but useful to know how to do it) and emptying the closet (since anything in there I want to avoid using), but does empty storage. It skips the equip_character maximization string, since I have my own complicated one that I like. It runs the breakfast check, since that's rather awesome and right when I want it to happen... after pulling all my stuff out of storage.
    preAscension gets goofballs, a balloon monkey, turns in gunpowder and rat whiskers, if I'm doing 100% familiar runs it will set my current familiar to be the next 100% familiar, and complete the dolphin/slug/hobo maps.
    postAscension will run the newAscension part of newLife, override the ballroom song during AoJ for items (since when low-skill, the wartime beach is PAINFUL in AoJ), forces higher hp/mp/zombie restore settings (at 65% health heal to 95%, at 20% mp heal to 40%, and at 10 zombies summon to 30), forces it to try to learn path skills, visits the hermit in case we're on a zombie run and need a free clover as well as updating the current clover count, and sets the mp burn to go down to 80%.

    They simplify my life tremendously. Thanks Bale (and others) for posting your little (or sometimes big) snippets of code.

  2. #22
    Minion Bale's Avatar
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    Theraze, you didn't post about svn in the canadv thread? Is this still unofficial or is there another reason for that?


    kingLiberated (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/kingliberated/code/
    preAscension (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/preascension/code/
    Originally Posted by Theraze View Post
    Hey! I don't mind that the those are almost entirely code I posted, but it would be polite to to mention in a comment that you copied them from Bale.

    I'll add these.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  3. #23
    Senior Member Theraze's Avatar
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    If you notice, the only comments in them were the section headers. But they've had a top comment added now.

    Haven't commented on the CanAdv thread yet because I'd like to try to get more new zones fixed up first.

  4. #24
    Minion Bale's Avatar
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    Thank you.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  5. #25
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    My old script, which was a pain to use, because every time Jick added something new, people would have to reacquire the files. SVN makes this a non-issue.
    Script Name:Skill Planner/CS Tracker
    Author: Almighty Sapling
    Desc: Relay script detailing what skills and CS you have and are missing.
    URL
    Code:
    svn checkout https://almighty-saplings-ash.googlecode.com/svn/trunk/planner/
    Last edited by bordemstirs; 06-18-2013 at 02:20 AM. Reason: don't url-ize this

  6. #26
    Minion Bale's Avatar
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    Thanks for giving me so much explicit info. List updated. What is a CS?

    The list has been getting a bit long, so I decided to organize it into categories. I will be glad to hear commentary about the categories I chose or disagreements about which scripts belong in each category. I was a unsure about CanAdv mostly because it is really for scripters, not users.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  7. #27
    Senior Member Theraze's Avatar
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    Personally, I love using canadv in combination with my "goget" alias, creating the "cangoget" alias.
    Code:
    alias cangoget => conditions clear; conditions add 1 %%; ashq import <canadv.ash> float bestrate; location bestloc; foreach l in $locations[] if (can_adv(l, false) && has_goal(l) > bestrate) { bestrate = has_goal(l); bestloc = l; } if (bestrate > 0) obtain(1, "%%", bestloc); else print("No monsters drop this item.");
    Just type cangoget <item> and it will adventure wherever is the best location you can get that item based on current drop rates, monster appearance, etc. It's what I normally use when backfarming tower items later, since then I don't need to remember exactly where that letter is found... But see, user usage, not scripter. And that fits very well into the Informational category, since it tells me where I can go find stuff.

  8. #28

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    What is a CS?
    Originally Posted by Bale View Post
    I assume it's a Collector's Score.

  9. #29
    Minion Bale's Avatar
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    Added CounterChecker to the above list: svn checkout https://svn.code.sf.net/p/bale/counterchecker/code/
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  10. #30
    Senior Member zarqon's Avatar
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    By the way, as people are migrating to SVN, data files present authors who were using the Map Manager with a choice: do you keep your data file on the Map Manager or simply include it in the SVN?

    Both are automatic and convenient for the user, and both are generally checked once daily. There are three major differences:

    1) The Map Manager is a bit less convenient for scripters, as it's a separate thing, rather than part of your normal script editing workflow.
    2) Data files on the Map Manager are publicly editable, whereas SVN repositories don't have a means for anonymous users to edit files.
    3) Data files on the Map Manager can be shared by multiple scripts (without needing to actually install the script where the data file originated).

    So basically, if you care about your map file being publicly editable, or you are sharing the data file with another script, stick with the Map Manager. If you don't want your data file being publicly editable, switching to SVN makes a great deal of sense. I intend to stick with the Map Manager for batfactors at least, because public edits have been a great help to me there.

    Lastly, if you do switch your data file over to SVN, please let me know so I can eventually remove the data file from the Map Manager. Thanks.
    Sig by JakAtk
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