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Thread: Scripts on SVN

  1. #11
    Senior Member Winterbay's Avatar
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    Nah, I think I'll release it sometime during the day anyway since I think I've ironed out most of the horrible bugs of going from built-in data file to using the new maximizer-command.
    My scripts:
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Scripts maintained by me:
    Autobasement
    Smashlib

    A small programmer joke:
    Wife: Honey, please go to the market and buy 1 bottle of milk. If they have eggs, bring 6.
    The man came back with 6 bottles of milk.
    Wife: Why did you buy 6 bottles of milk.
    Man: Because they had eggs...

    The 6 Stages of Debugging: 1 )That can't happen. 2) That shouldn't happen. 3) Hmmm, weird. 4) Why does that happen? 5) Oh, I see. 6 )How did that ever work?

    All programs can be optimized, and all programs have bugs; therefore all programs can be optimized to one line that doesn’t work. /Bob Fitch, Blizzard

  2. #12
    Developer fronobulax's Avatar
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    I'm not sure how useful it really is. If you use a script, you'd learn about its SVN when you check for updates. If you don't already use a script, I don't see how learning it has an SVN will encourage you to change your mind about it. (Except for ChIT where installing it was a major deal without SVN.) What are you using it for?
    Originally Posted by Bale View Post
    There are several niche scripts I use once and a while. autobasement is an example. I like knowing it has a SVN version so that I can "switch" to SVN now and know I have the latest version next time I need it. That is much more satisfying than running it and having it tell me there is a new version and I take time out to fiddle with that. So the list makes things much more convenient for me.

    I'll also say that I am still a little confused about the update transition process. Once a script is in SVN it gets updated without the author doing anything besides a commit. But I'm not sure how smooth the transition is from any of the existing version checking schemes to SVN, so forcing things into SVN makes more sense to me than waiting and hoping that one of the other techniques will clue me in.

    Thanks again for maintaining the first post.
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  3. #13
    Minion Bale's Avatar
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    Thank you for explaining why this is useful to you. I hadn't experienced that point of view.


    I'll also say that I am still a little confused about the update transition process. Once a script is in SVN it gets updated without the author doing anything besides a commit.
    Originally Posted by fronobulax View Post
    Not necessarily true. Automatic updating is off by default. Just sayin!
    Last edited by Bale; 06-15-2013 at 06:33 AM.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  4. #14
    Minion Bale's Avatar
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    Added Harvest to the above list: svn checkout https://sourceforge.net/projects/mafia-harvest/
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  5. #15
    Senior Member Theraze's Avatar
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    Up to 3 scripts now.
    svn checkout https://svn.code.sf.net/p/therazekol...eatdrink/code/
    svn checkout https://svn.code.sf.net/p/therazekol...getskill/code/
    svn checkout https://svn.code.sf.net/p/therazekolmafia/thesea/code/

    EatDrink. No current changes from the last released version that I can remember except it now spams me instead of dj_d. Might be more random changes though.
    get_skill. Added Iron Palm and Kung Fu to the last version. Spams me instead of the Beatle.
    TheSea. My spam is now in quotation marks. Worked fine before, but... eh, whatever.

  6. #16
    Minion Bale's Avatar
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    Two of those were new to this list. Added them.

    I would appreciate if future submissions include a link to the relevant thread. That will help a lot.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  7. #17
    Senior Member Theraze's Avatar
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    Apologies... I just grabbed the links and noted that you'd already found them above. Sorry, will try to keep things more organized in the future.

  8. #18
    Minion Bale's Avatar
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    Sorry I was so darn efficient. Actually, I'm not really sorry. Don't let it bother you.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  9. #19
    Developer roippi's Avatar
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    [*]You will be asked to confirm before files are added to KoLmafia. Just click "YES" unless you don't want the script.
    Originally Posted by Bale View Post
    Minor point: this only happens if they already have the script installed from pre-SVN days. The confirm dialog is a warning about files being overwritten. You could change that "will" to a "may".

  10. #20
    Minion Bale's Avatar
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    Added New Life to the above list: svn checkout https://svn.code.sf.net/p/bale/new-life/code/
    Added ZLib to the above list: svn checkout https://svn.code.sf.net/p/zlib/code
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


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