Scripts on SVN

Bale

Minion
For information about KoLmafia's SVN script updating, please read our wiki!

This thread is now a place for script authors to discuss the listing of scripts in KoLmafia's script manager. If an author wishes to have their script listed in Scripts -> Script Manger, they should provide the following information.

  • Script name
  • A link to the script's forum thread
  • URL of the script's SVN repository
  • Short description - this needs to be quire short.
  • Long description - this may contain HTML, but links don't work properly.

That information will then be converted into the following JSON format by me, or if the script author is feeling ambitious he may provide the following himself:

Code:
  {
  "repo": "http://fluxxdog-coding.googlecode.com/svn/trunk/superdrinks/", 
  "author": "fluxxdog", 
  "name": "Superdrinks for Fun and Profit", 
  "forumThread": "http://kolmafia.us/showthread.php?4703-Superhuman-Cocktailcrafting-script", 
  "shortDesc": "Automates making Superdrinks if you have still access", 
  "category": "action", 
  "longDesc": "This script is for whipping up Superhuman drinks. This is intended to be run as part of a beforeBattleScript. If you have your own, or use BestBetweenBattle, you can basically add this:<p style='border:1px solid red;padding:5px 10px 5px 10px;margin-left:40px;margin-right:40px;font-family:monospace;'>import \"superdrinks.ash\";<br />if(stills_available()>0) make_superdrinks();</p>"
 },



Note: In cases where there is more than one primary author, the original author is listed first unless he has become inactive in his script's maintenance in which case the most prolific maintainer will be listed first. There might be many maintainers for a script since scripters on this forum are social creatures.
 
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Original first post in this thread follows:

A few people have been asking for a list of which scripts are currently available on SVN. Eventually this will be integrated seamlessly into KoLmafia, but in the meantime, lets make the list! If you want a script added to this, make a post and eventually I'll add it to this master list.

Installation:
If you are new to SVN installation of scripts, then you may desire some instruction.
  • In KoLmafia's CLI, copy/paste the checkout command. Do this in KoLmafia, not your OS's command line.
  • You may be asked to confirm before files are added to KoLmafia if it was previously installed. Just click "YES" unless you don't want the script.
  • Optional step: To ensure these scripts are always up to date, Go to Preferences -> SVN -> Check "Update installed SVN projects on login"

Uninstallation:
  • The command svn list will reveal the project names of all svn installed scripts. The correct project name (or a distinct substring) needs to be used.
  • To uninstall the script use the command:
    svn delete project-name
  • Example, to delete OCD Inventory Control the command is:
    svn delete bale-ocd


[TABLE="class: tborder, align: center"]
[TR]
[TD="class: optiontitle, bgcolor: #7192A8, colspan: 4, align: center"]Automated Adventuring Scripts[/TD]
[/TR]
[TR]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Name of Script[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Primary Author(s)[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Brief Description[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Checkout Command[/TD]
[/TR]

[TR][TD]autoBasement[/TD][TD]Winterbay & Rinn[/TD]
[TD]Automates Fernswarthy's Basement[/TD][TD]svn checkout https://svn.code.sf.net/p/winterbay-mafia/autobasement/code/[/TD][/TR]

[TR][TD]Bumcheekcend[/TD][TD]bumcheekcity & Winterbay[/TD]
[TD]Automatically script an entire ascension[/TD][TD]svn checkout https://svn.code.sf.net/p/bumcheekascend/code/bumcheekascend/[/TD][/TR]

[TR][TD]BumPork[/TD][TD]bumcheekcity[/TD]
[TD]Automatically play Porko[/TD][TD]svn checkout https://svn.code.sf.net/p/bumcheekascend/code/bumpork/[/TD][/TR]

[TR][TD]CounterChecker[/TD][TD]Bale[/TD]
[TD]Manage automation for KoLmafia counters[/TD][TD]svn checkout https://svn.code.sf.net/p/bale/counterchecker/code/[/TD][/TR]

[TR][TD]Harvest[/TD][TD]Ioeth & Banana Lord[/TD]
[TD]A highly customizable KoL farming script[/TD][TD]svn checkout https://svn.code.sf.net/p/mafia-harvest/code/[/TD][/TR]

[TR][TD]Make Meat Fast[/TD][TD]Winterbay & dj_d[/TD]
[TD]Automates item farming based on current mall values[/TD][TD]svn checkout https://svn.code.sf.net/p/winterbay-mafia/farm/code/[/TD][/TR]

[TR][TD]Nemesis.ash[/TD][TD]slyz[/TD]
[TD]Automates the nemesis quest[/TD][TD]svn checkout https://svn.code.sf.net/p/slyz-nemesis/code/[/TD][/TR]

[TR][TD]PandamoniumQuest[/TD][TD]wrldwzrd89[/TD]
[TD]Automates the Pandamonium Quest for your Steel Organ[/TD][TD]svn checkout svn://svn.code.sf.net/p/wrldwzrd89-mafia-scripts/code/trunk/pandamonium-quest/[/TD][/TR]

[TR][TD]Pork to the Future[/TD][TD]guyy[/TD]
[TD]Automates the agua de vida quests[/TD][TD]svn checkout https://svn.code.sf.net/p/guyymafia/code/porkfuture/[/TD][/TR]

[TR][TD]The Sea[/TD][TD]Theraze[/TD]
[TD]Automates all underwater quests[/TD][TD]svn checkout https://svn.code.sf.net/p/therazekolmafia/thesea/code/[/TD][/TR]

[TR][TD]Slime Tube[/TD][TD]Alhifar[/TD]
[TD]Automates the Slime Tube[/TD][TD]svn checkout https://svn.code.sf.net/p/slimetube/code/[/TD][TD][/TR]

[TR][TD]TrickTreat[/TD][TD]guyy[/TD]
[TD]Automates Halloween Trick or Treating[/TD][TD]svn checkout https://svn.code.sf.net/p/guyymafia/code/tricktreat/[/TD][TD][/TR]

[TR][TD="colspan: 4"][/TD][/TR]

[TR]
[TD="class: optiontitle, bgcolor: #7192A8, colspan: 4, align: center"]Action Automation Scripts[/TD]
[/TR]
[TR]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Name of Script[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Primary Author(s)[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Brief Description[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Checkout Command[/TD]
[/TR]

[TR][TD]acquireBuff[/TD][TD]Rinn[/TD]
[TD]Get a buff from a buffbot[/TD][TD]svn checkout https://svn.code.sf.net/p/acquirebuff/code/[/TD][/TR]

[TR][TD]Auto Mushroom[/TD][TD]rlbond86[/TD]
[TD]Automatically farms mushrooms from Degrassi Knoll[/TD][TD]svn checkout http://svn.code.sf.net/p/rlbond86-mafia-scripts/code/auto_mushroom/trunk/[/TD][/TR]

[TR][TD]DreadDrunk[/TD][TD]guyy[/TD]
[TD]Gives booze to the Dreadsylvania Carriageman[/TD][TD]svn checkout https://svn.code.sf.net/p/guyymafia/code/dreaddrunk/[/TD][/TR]

[TR][TD]EatDrink[/TD][TD]Theraze & dj_d[/TD]
[TD]Optimize your daily diet[/TD][TD]svn checkout https://svn.code.sf.net/p/therazekolmafia/eatdrink/code/[/TD][/TR]

[TR][TD]Get Skill[/TD][TD]Theraze & kitsunenine[/TD]
[TD]CLI accessible skill acquisition[/TD][TD]svn checkout https://svn.code.sf.net/p/therazekolmafia/getskill/code/[/TD][/TR]

[TR][TD]Manage Store[/TD][TD]fronobulax[/TD]
[TD]Autosell or kBay items in your store that don't sell[/TD][TD]svn checkout https://svn.code.sf.net/p/kolmafiascripts/shop/code/[/TD][/TR]

[TR][TD]OCD Inventory Control[/TD][TD]Bale[/TD]
[TD]Complete inventory control system[/TD][TD]svn checkout https://svn.code.sf.net/p/bale/ocd/code/[/TD][/TR]

[TR][TD]Sushi[/TD][TD]Winterbay[/TD]
[TD]Eats best sushi for profit[/TD][TD]svn checkout https://svn.code.sf.net/p/winterbay-mafia/sushi/code/[/TD][/TR]

[TR][TD="colspan: 4"][/TD][/TR]

[TR]
[TD="class: optiontitle, bgcolor: #7192A8, colspan: 4, align: center"]Informational Scripts[/TD]
[/TR]
[TR]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Name of Script[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Primary Author(s)[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Brief Description[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Checkout Command[/TD]
[/TR]

[TR][TD]Adventure Advisor[/TD][TD]Bale[/TD]
[TD]Advice about adventure locations[/TD][TD]svn checkout https://svn.code.sf.net/p/bale/advisor/code/[/TD][/TR]

[TR][TD]CanAdv[/TD][TD]Theraze & zarqon[/TD]
[TD]Check whether you can adventure at a given location[/TD][TD]svn checkout https://svn.code.sf.net/p/therazekolmafia/canadv/code/[/TD][/TR]

[TR][TD]CFStat[/TD][TD]fronobulax[/TD]
[TD]Fetches and caches price and sales volume from Coldfront[/TD][TD]svn checkout https://svn.code.sf.net/p/kolmafiascripts/cfstat/code/[/TD][/TR]

[TR][TD]DCQuest[/TD][TD]fronobulax[/TD]
[TD]Assists completionists in managing their display case[/TD][TD]svn checkout https://svn.code.sf.net/p/kolmafiascripts/dcq/code/[/TD][/TR]

[TR][TD]Easy Snapshot Maker[/TD][TD]bumcheekcity[/TD]
[TD]Take a snapshot of your character to display[/TD][TD]svn checkout https://svn.code.sf.net/p/bumcheekascend/code/snapshot[/TD][/TR]

[TR][TD]Guide[/TD][TD]Ezandora[/TD]
[TD]Complete Ascension Guide[/TD][TD]svn checkout https://github.com/Ezandora/Guide/branches/Release/[/TD][/TR]

[TR][TD]Missing Manuel[/TD][TD]Turing[/TD]
[TD]Missing Manuel factoids![/TD][TD]svn checkout http://svn.code.sf.net/p/missingmanuel/code/trunk/[/TD][/TR]

[TR][TD]Psychose-a-Matic[/TD][TD]zarqon[/TD]
[TD]One-stop psychoanalytic jar management[/TD][TD]svn checkout https://svn.code.sf.net/p/psychoseamatic/code/[/TD][/TR]

[TR][TD]Relay Task List[/TD][TD]rlbond86[/TD]
[TD]The ultimate "To Do" list![/TD][TD]svn checkout https://svn.code.sf.net/p/rlbond86-mafia-scripts/code/task_list/trunk/[/TD][/TR]

[TR][TD]Skill Planner/CS Tracker[/TD][TD]Almighty Sapling[/TD]
[TD]Relay script detailing the characters skills and CS[/TD][TD]svn checkout https://almighty-saplings-ash.googlecode.com/svn/trunk/planner/[/TD][/TR]

[TR][TD]Superhuman Cocktailcrafting maximizer[/TD][TD]rlbond86[/TD]
[TD]Calculates which drinks to superhumanly cocktailcraft[/TD][TD]svn checkout https://svn.code.sf.net/p/rlbond86-mafia-scripts/code/cocktailmax/trunk/[/TD][/TR]

[TR][TD]Tower Checker[/TD][TD]lostcalpolydude[/TD]
[TD]Info about items needed for the Naughty Sorceress' Tower[/TD][TD]svn checkout https://svn.code.sf.net/p/towerchecker/code/[/TD][/TR]

[TR][TD="colspan: 4"][/TD][/TR]

[TR]
[TD="class: optiontitle, bgcolor: #7192A8, colspan: 4, align: center"]Relay Overrides[/TD]
[/TR]
[TR]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Name of Script[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Primary Author(s)[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Brief Description[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Checkout Command[/TD]
[/TR]

[TR][TD]Bounty Hunter Helper[/TD][TD]rlbond86[/TD]
[TD]Shows average number of turns to complete available bounties[/TD][TD]svn checkout https://svn.code.sf.net/p/rlbond86-mafia-scripts/code/bounty_hunter_helper/trunk/[/TD][/TR]

[TR][TD]buttonFrenzy[/TD][TD]guyy[/TD]
[TD]Improves buttons for all stores[/TD][TD]svn checkout https://svn.code.sf.net/p/guyymafia/code/buttonfrenzy/[/TD][/TR]

[TR][TD]Character Info Toolbox[/TD][TD]Bale & Chez[/TD]
[TD]Skin for the Character Pane[/TD][TD]svn checkout https://svn.code.sf.net/p/mafiachit/code/[/TD][/TR]

[TR][TD]Charsheet: Skills by Class[/TD][TD]Heeheehee, Theraze & Rinn[/TD]
[TD]Groups skills by class on the charsheet[/TD][TD]svn checkout https://svn.code.sf.net/p/relay-charsheet/code/[/TD][/TR]

[TR][TD]Clan Raidlog Parser[/TD][TD]bordemstirs[/TD]
[TD]Parse your clan dungeon Raidlogs[/TD][TD]svn checkout https://almighty-saplings-ash.googlecode.com/svn/trunk/raidlogs/[/TD][/TR]

[TR][TD]Enhanced Inventory Spoilers[/TD][TD]rlbond86 & ckb[/TD]
[TD]Shows item effects/enchantments in inventory[/TD][TD]svn checkout https://svn.code.sf.net/p/rlbond86-mafia-scripts/code/enhanced_inventory_spoilers/trunk/[/TD][/TR]

[TR][TD]Fax Identification[/TD][TD]rlbond86[/TD]
[TD]Tells you what you got from the fax machine[/TD][TD]svn checkout https://svn.code.sf.net/p/rlbond86-mafia-scripts/code/fax_tell/trunk/[/TD][/TR]

[TR][TD]Improved Guild Trainer[/TD][TD]rlbond86[/TD]
[TD]Shows skill descriptions for all these newfangled skills[/TD][TD]svn checkout https://svn.code.sf.net/p/rlbond86-mafia-scripts/code/better_trainer/trunk/[/TD][/TR]

[TR][TD]Modular Choice Override[/TD][TD]rlbond86[/TD]
[TD]Allows overriding of choice adventures[/TD][TD]svn checkout https://svn.code.sf.net/p/rlbond86-mafia-scripts/code/modular_choice_override/trunk/[/TD][/TR]

[TR][TD]Monster Manuel: Improved[/TD][TD]Bale[/TD]
[TD]Lets big monsters be big in KoL's Monster Manuel[/TD][TD]svn checkout https://svn.code.sf.net/p/bale/relay/code/Monster_Manuel_Improvement/[/TD][/TR]

[TR][TD]Manor Informer[/TD][TD]Bale[/TD]
[TD]Get full status on Manor unlocking from ground floor[/TD][TD]svn checkout https://svn.code.sf.net/p/bale/relay/code/manor_unlockInfo/[/TD][/TR]

[TR][TD]TrophyTastic[/TD][TD]guyy[/TD]
[TD]The trophy case de-suckifier[/TD][TD]svn https://svn.code.sf.net/p/guyymafia/code/trophytastic/[/TD][/TR]

[TR][TD]Woods quest starter[/TD][TD]Bale[/TD]
[TD]Get tranfunc and screwdriver when woods are first visited[/TD][TD]svn checkout https://svn.code.sf.net/p/bale/relay/code/woods_questStart/[/TD][/TR]

[TR][TD="colspan: 4"][/TD][/TR]

[TR]
[TD="class: optiontitle, bgcolor: #7192A8, colspan: 4, align: center"]Combat Scripts[/TD]
[/TR]
[TR]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Name of Script[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Primary Author(s)[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Brief Description[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Checkout Command[/TD]
[/TR]

[TR][TD]BatMan RE[/TD][TD]zarqon[/TD]
[TD]Provides advanced combat HUD and automation in relay browser[/TD][TD]svn checkout https://svn.code.sf.net/p/batman-re/code/
(This also automatically installs and uses SmartStasis)[/TD][/TR]

[TR][TD]SmartStasis[/TD][TD]zarqon[/TD]
[TD]Automates stasis and other times you don't kill a monster[/TD][TD]svn checkout https://svn.code.sf.net/p/smartstasis/code/[/TD][/TR]

[TR][TD]WHAM[/TD][TD]Winterbay[/TD]
[TD]Automate all of combat[/TD][TD]svn checkout https://svn.code.sf.net/p/winterbay-mafia/wham/code/
(This also automatically installs and uses SmartStasis)[/TD][/TR]

[TR][TD="colspan: 4"][/TD][/TR]

[TR]
[TD="class: optiontitle, bgcolor: #7192A8, colspan: 4, align: center"]Function Libraries (For Scripters)[/TD]
[/TR]
[TR]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Name of Script[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Primary Author(s)[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Brief Description[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Checkout Command[/TD]
[/TR]

[TR][TD]BatBrain[/TD][TD]zarqon[/TD]
[TD]A central nervous system for consult scripts[/TD][TD]svn checkout https://svn.code.sf.net/p/batbrain/code/[/TD][/TR]

[TR][TD]CLI Links[/TD][TD]zarqon[/TD]
[TD]Adds CLI commands to relay scripts[/TD][TD]svn checkout https://svn.code.sf.net/p/clilinks/code/[/TD][/TR]

[TR][TD]Form of...HTML![/TD][TD]jasonharper[/TD]
[TD]Code library to add input forms for relay scripts[/TD][TD]svn checkout https://svn.code.sf.net/p/formhtml/code/[/TD][/TR]

[TR][TD]ZLib[/TD][TD]zarqon[/TD]
[TD]Zarqon's general function library for scripters[/TD][TD]svn checkout https://svn.code.sf.net/p/zlib/code/[/TD][/TR]

[TR][TD="colspan: 4"][/TD][/TR]

[TR]
[TD="class: optiontitle, bgcolor: #7192A8, colspan: 4, align: center"]Additional Scripts[/TD]
[/TR]
[TR]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Name of Script[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Primary Author(s)[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Brief Description[/TD]
[TD="class: optiontitle, bgcolor: #ADC2D1"]Checkout Command[/TD]
[/TR]

[TR][TD]BestBetweenBattle[/TD][TD]zarqon[/TD]
[TD]Manages gazoodles of between battle stuff[/TD][TD]svn checkout https://svn.code.sf.net/p/bestbetweenbattle/code/[/TD][/TR]

[TR][TD]LootBot[/TD][TD]guyy[/TD]
[TD]Sell dungeon loot, lazily[/TD][TD]svn checkout https://svn.code.sf.net/p/guyymafia/code/lootbot/[/TD][/TR]

[TR][TD]New Life[/TD][TD]Bale[/TD]
[TD]Scripting the birth of a new ascension[/TD][TD]svn checkout https://svn.code.sf.net/p/bale/new-life/code/[/TD][/TR]

[TR][TD]Theraze's extras[/TD][TD]Theraze[/TD]
[TD]Some automation for certain plot points[/TD][TD]
[TABLE="class: tborder, align: center"][TR][TD]kingLiberated[/TD][TD]svn checkout https://svn.code.sf.net/p/therazekolmafia/kingliberated/code/[/TD][/TR]
[TR][TD]preAscension[/TD][TD]svn checkout https://svn.code.sf.net/p/therazekolmafia/preascension/code/[/TD][/TR]
[TR][TD]postAscension[/TD][TD]svn checkout https://svn.code.sf.net/p/therazekolmafia/postascension/code/[/TD][/TR][/TABLE]
[/TD][/TR]

[/TABLE]


Note: In cases where there is more than one primary author, the original author is listed first unless he has become inactive in his script's maintenance. There may be additional contributing scripters since scripters on this forum are social creatures, but this list is being kept brief.
 
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This is super useful.

I'm not sure how useful it really is. If you use a script, you'd learn about its SVN when you check for updates. If you don't already use a script, I don't see how learning it has an SVN will encourage you to change your mind about it. (Except for ChIT where installing it was a major deal without SVN.) What are you using it for?

For me, this list will mostly be useful as a place to start svn.txt once Roippi is ready to integrate it into KoLmafia. That's why I put script author in the table, so that Roippi can easily include that information.

Roippi, are there any additional fields you'll want in svn.txt that I did not include here?
 
We'll probably want an author-written long form description field. There can be some reasonable cap on it like 500 words or whatever, but yeah.

The only mandatory fields will be name and URL, any others will be optional.

(Before people start getting their word processors out, the feature that this file will go into is one to two months away. So, no rush. )
 
Will you also want a short description as above, or will only the long version fit into your vision?


the feature that this file will go into is one to two months away

Ah. Somehow I was thinking it would be sooner. Thank you for helping me ratchet down my impatience. This is terribly exciting to me.
 
Short description might have a place, I don't know. Vision hazy, ask again later. Short form is useful in a static table like that at least.

Ah. Somehow I was thinking it would be sooner. Thank you for helping me ratchet down my impatience. This is terribly exciting to me.

Yeah we are still in the "short term" of the three phase plan. The API is still getting new stuff almost daily. Though the core stuff is stable, so there's really no problem asking lay users to migrate to svn.

Since I'm building the whole thing from scratch, it's important to take the time to plan out some things first before diving in to development. If I realize halfway through that I really want a different underlying data model, I might as well start over to avoid all the headaches caused by switching to a new one. Same deal goes with layouts and component choices, to a lesser degree. After all that, I'll make some mockups, play around with how I want it to look top-down. And then I'll write my first line of code. :)

But yeah I won't even let myself enter the planning stage while the API is in development. So that, plus the above, plus actual coding time, adds up to a number of weeks.
 
You seem to have missed sushi.ash from that list (available fromsvn checkout https://svn.code.sf.net/p/winterbay-mafia/sushi/code/). Also, I'd like to point out that the SVN-version of autoBasement, although mostly stable, is still in a sort of buyer-beware beta form :)
 
Nah, I think I'll release it sometime during the day anyway since I think I've ironed out most of the horrible bugs of going from built-in data file to using the new maximizer-command.
 
I'm not sure how useful it really is. If you use a script, you'd learn about its SVN when you check for updates. If you don't already use a script, I don't see how learning it has an SVN will encourage you to change your mind about it. (Except for ChIT where installing it was a major deal without SVN.) What are you using it for?

There are several niche scripts I use once and a while. autobasement is an example. I like knowing it has a SVN version so that I can "switch" to SVN now and know I have the latest version next time I need it. That is much more satisfying than running it and having it tell me there is a new version and I take time out to fiddle with that. So the list makes things much more convenient for me.

I'll also say that I am still a little confused about the update transition process. Once a script is in SVN it gets updated without the author doing anything besides a commit. But I'm not sure how smooth the transition is from any of the existing version checking schemes to SVN, so forcing things into SVN makes more sense to me than waiting and hoping that one of the other techniques will clue me in.

Thanks again for maintaining the first post.
 
Thank you for explaining why this is useful to you. I hadn't experienced that point of view.


I'll also say that I am still a little confused about the update transition process. Once a script is in SVN it gets updated without the author doing anything besides a commit.

Not necessarily true. Automatic updating is off by default. Just sayin!
 
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Up to 3 scripts now.
svn checkout https://svn.code.sf.net/p/therazekolmafia/eatdrink/code/
svn checkout https://svn.code.sf.net/p/therazekolmafia/getskill/code/
svn checkout https://svn.code.sf.net/p/therazekolmafia/thesea/code/

EatDrink. No current changes from the last released version that I can remember except it now spams me instead of dj_d. Might be more random changes though. :)
get_skill. Added Iron Palm and Kung Fu to the last version. Spams me instead of the Beatle.
TheSea. My spam is now in quotation marks. Worked fine before, but... eh, whatever. :)
 
Two of those were new to this list. Added them.

I would appreciate if future submissions include a link to the relevant thread. That will help a lot.
 
Apologies... I just grabbed the links and noted that you'd already found them above. Sorry, will try to keep things more organized in the future. :(
 
[*]You will be asked to confirm before files are added to KoLmafia. Just click "YES" unless you don't want the script.

Minor point: this only happens if they already have the script installed from pre-SVN days. The confirm dialog is a warning about files being overwritten. You could change that "will" to a "may".
 
Added New Life to the above list: svn checkout https://svn.code.sf.net/p/bale/new-life/code/
Added ZLib to the above list: svn checkout https://svn.code.sf.net/p/zlib/code
 
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