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Thread: Bale's Relay Overrides

  1. #271
    Minion Bale's Avatar
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    Would you mind if I stole all the parts of that which I like and add it to this script?

  2. #272
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    please do

  3. #273
    Minion Bale's Avatar
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    I have finally added deadned's Source Terminal HUD to the campground.

    This is purely the sort of thing that I would never have done on my own so I give all credit to deadned for creating this. I've changed up the code a bit and made some small alterations to its appearance for which I hope that deadned will forgive me. At least I left in the ability to change the text color back from green to yellow, so he shouldn't hate me too much.

  4. #274
    Senior Member Erich's Avatar
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    Hey Bale. I just wanted to say 2 things:

    1> Thanks for the Source Terminal update, it's a huge help.

    2> I use the fuck out of your topmenu.ash script. Honestly, this is easily my favourite script. I changed it to fit my needs, and I was hoping you could look at my modifications and tell me if I fucked anything up. If not, that's ok, since this is mostly a post thanking you for the original and giving me the basics to modify it. Here's my modification of your script:

    http://pastebin.com/1VZKYTiQ

    Cheers,
    ~E

  5. #275
    Minion Bale's Avatar
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    Wow. That's a lot of extra topmenu links! I'm not going to go over it link by link since I figure if it works for you, then it isn't f-ed up. By the way, you aren't including my most recent update to topmenu. In Nuclear Autumn I refer the guild link to the mutation shop.

    I'm very glad it helps you.

    PS. The source terminal update for the campground is mostly deadned's work. I just made a few tweaks.

  6. #276
    Senior Member Erich's Avatar
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    Heh, Danke 8^)

    I will only suggest one thing, though, even though it's pretty much only aesthetic...

    Code:
    results.replace_string('smallleftswordguy.gif" width=33 height=40>', 'leftswordguy.gif" width=33 height=40></a>);'
    It allows for a way clearer picture of the Sword & Martini Guy.

    By the way, you aren't including my most recent update to topmenu. In Nuclear Autumn I refer the guild link to the mutation shop.
    Originally Posted by Bale View Post
    I just updated it to include that, thanks!

    PS. The source terminal update for the campground is mostly deadned's work. I just made a few tweaks.
    Originally Posted by Bale View Post
    I am hyper-sensitive about proper attribution, so I understand. I noticed you using Deadned's code in this thread, so it's cool 8^)

    ===

    One day soon I need to send you my hybrid topmenue / awesomemenue script. It's ridiculously simple, but it's really sweet:

    http://imgur.com/a/oSrSD

  7. #277
    Minion Bale's Avatar
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    Attention Gelatinous Noobs!

    I've just made an extremely important upgrade to the "desc wikiLinks" relay script. Want to know what skill you'll gain from absorbing an item? Now if you use the desc wikiLinks script, that information is added to the description of the item!!

    I recommend that anyone who is on the Gelatinous Noob path install (or update) the relay script.

  8. #278
    Minion Bale's Avatar
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    Attention Gelatinous Noobs!

    I was a little bit surprised to discover that we keep skills from day to day. This means the skill list will swiftly become difficult for a player to keep track of. I've decided to add another feature to the item description to let you know if that skill has already been absorbed.

    Once you update the script: If you have already absorbed a given skill, it will draw a strike-through line across the description of the skill you would have learned from absorbing that item.

  9. #279

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    The Wikilinks Noob Skill Tracker does not recognize and label the starter items (interesting clod of dirt, dirty bottlecap, discarded button).

    Probably because they're special cases that don't follow the normal rules for which absorptions grant skills. (I checked, and they do follow the descid%125 rule at least.)

  10. #280
    Minion Bale's Avatar
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    Fixed.

    Also stopped showing an absorbed skill for equipment. (Except for familiar equipment which can teach skills. So weird.)

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