BIG! Ascension : You need 1 more detuned radio to continue.

AlbinoRhino

Active member
Each time I have ascended into a new BIG! run, the post-ascension routine has stalled after accepting the Doc Galaktik quest with the message:

Desired purchase quantity not reached (wanted 1, got 0)
You need 1 more detuned radio to continue.

The GUI character pane goes pink and anything after the Galaktik quest is never done. Is anyone else experiencing this or just me ?

Here is a sample from the cli:

Ascend as a Normal Male Seal Clubber under the Vole sign on a BIG! path, banking 550 Karma.
Encounter: It's Kind of a Big Deal
Refreshing session data...
Synchronizing moon data...
Loading character status...
Retrieving character data...
Refreshing closet...
Examining consumables in closet...
Examining equipment in closet...
Examining miscellaneous items in closet...
Examining a custom tab in closet...
Updating inventory...
Retrieving quest data...
Retrieving familiar data...
Familiar data retrieved.
Retrieving campground data...
Looking through your telescope...
Refreshing storage...
Examining meat in storage...
Examining consumables in storage...
Examining equipment in storage...
Examining miscellaneous items in storage...
Examining a custom tab in storage...
Session data refreshed.
Pulling items from storage...
running standardPulls.ash for runday 1 ...
... My post-ascension script runs here, which mainly just pulls & equips a few items.
standardPulls.ash complete
Visiting Doc Galaktik...

Visiting Doc Galaktik
Quest accepted.
Desired purchase quantity not reached (wanted 1, got 0)
You need 1 more detuned radio to continue.

And that's it. Everything stops.
 

AlbinoRhino

Active member
If you mean my post-ascension script, none that I know of. It pulls a few things, and equips some of them. That's it. And it appears to complete successfully (see the last line in bold). The error always happens after mafia starts the Galaktik quest. I'm not sure what mafia is supposed to do after that or else I might have a better idea of what's causing the glitch.

EDIT:
Here is what I edited out above for brevity :

running standardPulls.ash for runday 1 ...
Pulling items from storage...
19 pulls remaining,-1 budgeted for automatic use.
Pulling items from storage...
18 pulls remaining,-1 budgeted for automatic use.
Putting on nurse's hat...
Equipment changed.
Pulling items from storage...
17 pulls remaining,-1 budgeted for automatic use.
Putting on Camp Scout backpack...
Equipment changed.
Pulling items from storage...
16 pulls remaining,-1 budgeted for automatic use.
Putting on sea salt scrubs...
Equipment changed.
Pulling items from storage...
15 pulls remaining,-1 budgeted for automatic use.
Wielding haiku katana...
Equipment changed.
Pulling items from storage...
14 pulls remaining,-1 budgeted for automatic use.
Putting on V for Vivala mask...
Equipment changed.
Pulling items from storage...
13 pulls remaining,-1 budgeted for automatic use.
Holding pilgrim shield...
Equipment changed.
Pulling items from storage...
12 pulls remaining,-1 budgeted for automatic use.
standardPulls.ash complete
 

AlbinoRhino

Active member
I just had a thought. Does making the choice to continue at "Encounter: It's Kind of a Big Deal" when ascending cause the after-adventure script to run ? Because my after-adventure script will try to reset my mcd to max if I've changed it for any reason.
 
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