If I set a condition and adventure for "x" turns in a location , if the condition is not satisfied at the end of those turns a script will stop. Is there a way of getting it to continue on regardless? - it would be nice if I could tell if it had been successful or not, but this is not vital.
In case anybody wonders what I am doing that might cause me to need this, I'm looking for semi-rares based on the turn count from finding the last one and it's possible I may have missed it already.
Tom
In case anybody wonders what I am doing that might cause me to need this, I'm looking for semi-rares based on the turn count from finding the last one and it's possible I may have missed it already.
Tom