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Thread: bUMRATS FORK

  1. #1
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    Default bUMRATS FORK

    bUMRATSv1.02 ash 1.02<-- NOTE THE NEW NAMING CONVENTION!!! RUN THE CLI COMMAND BELOW!!
    bUMRATS FORK data 1.0

    I'm a huge fan of bUMRATS. With BCC making less frequent updates and possibly retired from the game, I've taken it upon myself to continue his work as best I can and have forked from his official version. If/when he comes back he can merge the features back into the official version. In the meantime, I'll be adding new features, fixing bugs and updating the data file. Please post bugs or feature requests and I'll see what I can do.

    How do I use it?
    To use it download the data file to your /data/ directory, download the ash file to your /relay/ directory, and then type the following into your CLI:

    Code:
    set masterRelayOverride = bUMRATSv1.02.ash
    How do I turn it off?
    If you decide bUMRATS isn't for you, you don't have to do anything other than enter the following into your CLI:

    Code:
    set masterRelayOverride =
    You don't have to delete the file, so you can turn it back on again as/if/when you wish.

    ASH
    version 0.13f - fork from bcc version, a bunch of bug fixes, new data
    version 1.00 - more link fixes, fixes to icecoldfever menu, various bug fixes
    version 1.02 - new data file location, use BCC sourceforge to locate new versions.


    DATA
    version 1.0 - initial release
    Attached Files
    Last edited by Arakasi; 05-01-2013 at 07:08 PM.

  2. #2
    Senior Member Theraze's Avatar
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    Any explanation as to what's in this, what's different, and why people might want it?

  3. #3
    Senior Member Winterbay's Avatar
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    It is an updated version that actually work and also contains more things than the original version (see the end of the original thread for some information).
    My scripts:
    Best sushi for Profit
    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Scripts maintained by me:
    Autobasement
    Smashlib

    A small programmer joke:
    Wife: Honey, please go to the market and buy 1 bottle of milk. If they have eggs, bring 6.
    The man came back with 6 bottles of milk.
    Wife: Why did you buy 6 bottles of milk.
    Man: Because they had eggs...

    The 6 Stages of Debugging: 1 )That can't happen. 2) That shouldn't happen. 3) Hmmm, weird. 4) Why does that happen? 5) Oh, I see. 6 )How did that ever work?

    All programs can be optimized, and all programs have bugs; therefore all programs can be optimized to one line that doesn’t work. /Bob Fitch, Blizzard

  4. #4

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    set relayAllowsOverrides = true
    This shouldn't be part of the instructions any more. Mafia stopped using that setting quite a while ago.

  5. #5
    Senior Member bumcheekcity's Avatar
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    Arakasi, I'm not actively programming but do continue to keep in touch. If you want to be added to the sourceforge page so that you can keep an SVN version then I'm happy to do that.
    My Scripts:
    bumcheekcend.ash Ascension Script || snapshot.ash Character Progress Tracker || rollover.ash Daily Checker || bumrats.ash Relay Override || hccheck.ash Hardcore Checklist

    Please submit all bumcheekascend bugs here (can be done without needing a sourceforge account)
    There's pretty much no chance whatsoever of getting a bug fixed or feature request without it being added to sourceforge.

  6. #6
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    My issue was with maintaining item files on bcc.com and the master notification thread which we cannot do. If you're still willing to update those or if there's a way for others to update them I can unfork!
    Last edited by Arakasi; 04-09-2013 at 01:56 PM.

  7. #7
    Senior Member Theraze's Avatar
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    Well, if you're doing SVN, the notification thread is mostly irrelevant... you just svn update and it's done. Which reminds me, I should run that on the BCA and sundry folder again.

  8. #8
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    Well, if you're doing SVN, the notification thread is mostly irrelevant... you just svn update and it's done. Which reminds me, I should run that on the BCA and sundry folder again.
    Originally Posted by Theraze View Post
    How does the SVN updater work? All the scripts I've seen check a thread for an update to display a notification message either in the CLI or on the main page.

  9. #9
    Senior Member Theraze's Avatar
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    C:\Program Files (x86)\KoLmafia\scripts\bumcheekascend>svn update
    Updating '.':
    At revision 241.

    C:\Program Files (x86)\KoLmafia\scripts\bumcheekascend>
    Obviously all my scripts from the BCA repository are update to date. The newest single revision is 241. This checks for bumcheekascend, hccheck, rollover, and snapshot and downloads/updates any of them if there's a newer version. I could also use TortoiseSVN or some other non-command-line tool if I wanted, but... this is faster.

  10. #10
    Senior Member bumcheekcity's Avatar
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    My issue was with maintaining item files on bcc.com and the master notification thread which we cannot do. If you're still willing to update those or if there's a way for others to update them I can unfork!
    Originally Posted by Arakasi View Post
    I registered kolmafia.co.uk for the express purporse of being able to share data files. I'll move the current BCC files onto there this evening and set you up with a user/pass. Then I'll move snapshot.ash and bumcheekascend.ash to look at those files, and spin new versions of each.
    My Scripts:
    bumcheekcend.ash Ascension Script || snapshot.ash Character Progress Tracker || rollover.ash Daily Checker || bumrats.ash Relay Override || hccheck.ash Hardcore Checklist

    Please submit all bumcheekascend bugs here (can be done without needing a sourceforge account)
    There's pretty much no chance whatsoever of getting a bug fixed or feature request without it being added to sourceforge.

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