FEATURE REQUEST: NS tower script should use wormwood collars

Valliant

Member
Well, it's basically what the subject line says. When using the KoL Mafia script to do the tower run, it doesn't use disintegrating spiky collars from the worm wood to boost your familiar's weight for the battles against the NS's familiars. I don't know how to do it, but it's a flat 10 turns of +5 lbs, shouldn't be too hard to add to the list of buffs.

If this wasn't the right place for this, sorry. If anyone sees it and can do anything about it, thanks.
 
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