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Thread: missingManuel.ash - Yet Another Manuel Script!

  1. #281
    Minion Bale's Avatar
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    I'd have volunteered, but to see Veracity make such an offer is rare.

    Let her have it! I do this too often anyway.

  2. #282

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    Done. I think.

  3. #283
    Senior Member AlbinoRhino's Avatar
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    Let her have it! I do this too often anyway.
    Originally Posted by Bale View Post
    Haha. You do love to take in orphans.

  4. #284
    Developer Veracity's Avatar
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    You did it. Thanks.

    I committed my fixes and bumped the version to 1.37.

    There was also a tiny bug - the tomb rat king is in the Middle Chamber, not the Upper Chamber.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  5. #285
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    Is anyone still "maintaining" MissingManuel.ash? There a few bits of sorting that probably could be done.

    Nine "AWOL" monsters are currently sorted into "Unsorted", whereas they could be sorted into a group related to the path. The Spelunky ghost is also "unsorted" (it could be put in the "Misc. Spelunking" group, with the shopkeeper), and the two Source Agent type monsters (normal and path boss) from the Source path. Also, the twelve obsolete Nemesis monsters are now "unsorted" where they used to be sorted as "nemesis cave" monsters... they perhaps could move to the "Obsolete monsters" group?

    So is there any way to change this?

  6. #286
    Developer Veracity's Avatar
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    I "maintain" this script. I'll take a look at your suggestions, and see what I think.

    Of course, since I have all the factoids except for the amorphous blobs, I never actually see monsters being categorized...

  7. #287
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    Fantasy Realm's "spider queen" is being mistakingly sorted into spelunky's area "The Spider Hole" which contain a monster with an identical name. I kept on killing the spelunky spider queen in the spider hole and wondering why it isn't giving me factoids before realizing it was the wrong spider queen. No biggie since the spider queen is pretty much a mandatory boss in spelunky anyways

    ------
    When running I get the following errors
    Manuel says that 'God Lobster' (2088) has unrecognized image 'godlob.gif'
    Manuel says that 'wall of meat' (1706) has unrecognized image 'meatwall4.gif'

    ------

    Anyways.. in obsolete monsters there are a bunch of uniquely named monsters that I could acquire factoids for in fairly standard manner. However, there are 4 which are apparently older versions of existing monsters
    Astronomer (obsolete) {3}
    ancient protector spirit (obsolete) {3}
    possessed wine rack (obsolete) {3}
    skeletal sommelier (obsolete) {3}
    Is there some trick I don't know about to get those older versions for factoids? (a specifically worded wish? some other way?)
    Last edited by taltamir; 09-01-2018 at 10:15 AM.

  8. #288
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    Faxnet has obsolete astronomers, I think. Wine racks and sommeliers may also be obtained in this same way; protector spirits cannot.

  9. #289
    Developer Veracity's Avatar
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    I'll take a look at all this stuff - including JLE's comments.

    Faxnet may or may not have obsolete monsters, but you can pull them from the Deck. They have factoids, so, missingManuel tracks them

  10. #290
    Developer Veracity's Avatar
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    Revision 18835 fixes a few bugs:

    - image for God Lobster
    - 4 images for Wall of Meat
    - Monster names are case sensitive - and "Spider Queen" is a different monster than "spider queen". (There are monsters with truly identical names - and we have to distinguish them in other ways - but the "sorted into wrong area" thing is because of a bug in MonsterDatabase.)

    I also have sorted monsters per JLE's suggestions. Now I just have to remember how to update the script on SVN.

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