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Thread: missingManuel.ash - Yet Another Manuel Script!

  1. #281
    Minion Bale's Avatar
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    I'd have volunteered, but to see Veracity make such an offer is rare.

    Let her have it! I do this too often anyway.

  2. #282

    Default

    Done. I think.

  3. #283
    Senior Member AlbinoRhino's Avatar
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    Let her have it! I do this too often anyway.
    Originally Posted by Bale View Post
    Haha. You do love to take in orphans.

  4. #284
    Developer Veracity's Avatar
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    You did it. Thanks.

    I committed my fixes and bumped the version to 1.37.

    There was also a tiny bug - the tomb rat king is in the Middle Chamber, not the Upper Chamber.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  5. #285
    Junior Member
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    Oct 2011
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    Is anyone still "maintaining" MissingManuel.ash? There a few bits of sorting that probably could be done.

    Nine "AWOL" monsters are currently sorted into "Unsorted", whereas they could be sorted into a group related to the path. The Spelunky ghost is also "unsorted" (it could be put in the "Misc. Spelunking" group, with the shopkeeper), and the two Source Agent type monsters (normal and path boss) from the Source path. Also, the twelve obsolete Nemesis monsters are now "unsorted" where they used to be sorted as "nemesis cave" monsters... they perhaps could move to the "Obsolete monsters" group?

    So is there any way to change this?

  6. #286
    Developer Veracity's Avatar
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    I "maintain" this script. I'll take a look at your suggestions, and see what I think.

    Of course, since I have all the factoids except for the amorphous blobs, I never actually see monsters being categorized...

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