Monster Manuel checker 2
VERSION dead
1209 monster entries
NOTE: this script is no longer being maintained. I recommend missingManuel.ash
This is a massive overhaul of my monmancheck.ash monster manuel checker. It does a number of things better, and tries to overcome some of the issues associated with screwy monster entries - those with multiple types of the same name that are different, or those with dynamic images, or strange names, or inconsistant capitalization. It should handle all entries correctly, and if it does not, then it can in the future with a slight update to the data file.
The key to this whole proces is the data map. This has entries of:
The mmcheck2.ash script uses this to distinguish between the similar but different monster types. I have culled this data from the wiki and from my own manuel, but there are still some entries that are questionable or missing. It would be great help if anyone who notices any monster not working properly woudl post the required data to fill in the map.
The script will create a customized data file "player_questmandata.txt" into your /data folder that will include a last column that is the count of the # of factoids you have collected for each monster. I would recommend you drop this into Excel to sort and review the list. There are currently over 1000 monsters listed, and it is ugly as a tab-delimited text file.
Things to do for the future:
* add notes / locations for each monster [done]
* fix errors and missing data [done]
* create a nicer format for the output [done]
v2.0: initial release of improved checker, monmancheck2.ash
v2.01: update data file, add additional monster ID #, add char name to output file, shorten to mmcheck2.ash
v2.02: more data file updates to 121026 (thanks charred)
v2.03: one more data file fix to 121027
v2.04: more data file updates to 121101
v2.05: more data file updates to 121107
v2.06: more data file updates 121114, add french guard turtle, change from ints to strings for "?" data, added mortos and pickle factory monsters (wrong, but worth a placeholder)
v2.07: more data file updates 121126, add locations, check for unique gremlins and constructs, clean up old code
v2.08: more data updates, eliminate data file, add Mother Slime correction, improve feedback messages, add vers string
v2.09: add Crimbokutown animelfs, fix (shadow opponent) tracking
v2.10: add manual quest page check, add jar of psychosis monsters (thanks RNGHeHateMe)
v2.11: add GIPDP Dungeon monsters (thanks charred)
v2.12: improve some location details, Add AoJ & new Giant's Castle monsters (thanks again charred)
v2.13: Fix fixed CARNIVORE and lonely construct, add new sea monsters (charred strikes again)
v2.14: Add more sea monsters (charred) and spectral pickle factory (yendor)
v2.15: fix the mer-kin monitor and punisher (charred's fault)
v2.16: Add monsters from Caliginous Abyss
v3.00: Update for new Manuel facts (phylum, element, init) and Mer-kin temple monsters
v3.01: Fix angry piñata, add swamp monsters
v3.02: Fix for server side Manuel questlog changes
v3.03: Add Dreadsylvania monsters
v3.04: Print missing monsters option, fix/add revamp monsters
v3.05: Add Old landfill monsters
v3.06: Add monsters for Halloween and discotheque
v3.07: Add AT & TT & PM & SA revamp monsters
-ckb
VERSION dead
1209 monster entries
NOTE: this script is no longer being maintained. I recommend missingManuel.ash
This is a massive overhaul of my monmancheck.ash monster manuel checker. It does a number of things better, and tries to overcome some of the issues associated with screwy monster entries - those with multiple types of the same name that are different, or those with dynamic images, or strange names, or inconsistant capitalization. It should handle all entries correctly, and if it does not, then it can in the future with a slight update to the data file.
The key to this whole proces is the data map. This has entries of:
Code:
mID Monster_Name image.gif attack defense hitpoints number
The mmcheck2.ash script uses this to distinguish between the similar but different monster types. I have culled this data from the wiki and from my own manuel, but there are still some entries that are questionable or missing. It would be great help if anyone who notices any monster not working properly woudl post the required data to fill in the map.
The script will create a customized data file "player_questmandata.txt" into your /data folder that will include a last column that is the count of the # of factoids you have collected for each monster. I would recommend you drop this into Excel to sort and review the list. There are currently over 1000 monsters listed, and it is ugly as a tab-delimited text file.
Things to do for the future:
* add notes / locations for each monster [done]
* fix errors and missing data [done]
* create a nicer format for the output [done]
v2.0: initial release of improved checker, monmancheck2.ash
v2.01: update data file, add additional monster ID #, add char name to output file, shorten to mmcheck2.ash
v2.02: more data file updates to 121026 (thanks charred)
v2.03: one more data file fix to 121027
v2.04: more data file updates to 121101
v2.05: more data file updates to 121107
v2.06: more data file updates 121114, add french guard turtle, change from ints to strings for "?" data, added mortos and pickle factory monsters (wrong, but worth a placeholder)
v2.07: more data file updates 121126, add locations, check for unique gremlins and constructs, clean up old code
v2.08: more data updates, eliminate data file, add Mother Slime correction, improve feedback messages, add vers string
v2.09: add Crimbokutown animelfs, fix (shadow opponent) tracking
v2.10: add manual quest page check, add jar of psychosis monsters (thanks RNGHeHateMe)
v2.11: add GIPDP Dungeon monsters (thanks charred)
v2.12: improve some location details, Add AoJ & new Giant's Castle monsters (thanks again charred)
v2.13: Fix fixed CARNIVORE and lonely construct, add new sea monsters (charred strikes again)
v2.14: Add more sea monsters (charred) and spectral pickle factory (yendor)
v2.15: fix the mer-kin monitor and punisher (charred's fault)
v2.16: Add monsters from Caliginous Abyss
v3.00: Update for new Manuel facts (phylum, element, init) and Mer-kin temple monsters
v3.01: Fix angry piñata, add swamp monsters
v3.02: Fix for server side Manuel questlog changes
v3.03: Add Dreadsylvania monsters
v3.04: Print missing monsters option, fix/add revamp monsters
v3.05: Add Old landfill monsters
v3.06: Add monsters for Halloween and discotheque
v3.07: Add AT & TT & PM & SA revamp monsters
-ckb
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