I thought I'd retired, but this item has drawn me back in to a little project. In particular, we've had imprecise or missing or outright wrong data about a variety of monsters in monster.txt for a long time. Monster Manuel allows us to have accurate Attack, Defense, and HP values for monsters. I greatly appreciate lost's submit that reads Monster Manuel's data and updates the current monster's stats from what it displays, but not everyone will have the item, and we really should have correct data in monsters.txt.
So, I have determined to use Monster Manuel to investigate as many monsters as I can and Make It So in monsters.txt.
In monsters.txt, our "standard" way to list those data has long been "HP: XX Def: XX Atk: XX". That is the opposite order that Monster Manual lists the values. So, I'm going to validate - or correct - entries and will submit them as "Atk: XX Def: XX HP: XX" as a sign that the entry has been checked.
To start this project, I went and researched hundreds of monsters that were available in aftercore. Then, even though I loathe Zombie Slayer, I dove into a ZS ascension, with the intent of collecting the stats for the various Zombie Hunters. I currently have 14 of 15 of them; the last should arrive first thing tomorrow; I just hit L15.
The Big Island battlefield has long had incomplete monster stats. It also has a varying gradient of monsters that appear: it starts out with "easy" monsters. As you progress, harder ones gradually start appearing and the easiest ones gradually stop appearing. I've never seen that written up, so I'm taking the opportunity to investigate that a bit, too, with this project. For this ascension, I am intentionally slowing down the war to a crawl: I am in the process of fighting 999 hippies, one at a time, and when I finish, I will do the same for the frat boys. This will also maximize my chance of seeing war heroes, I expect.
I have some interesting data already on the battlefield. My next post will include it, for your amusement.
So, I have determined to use Monster Manuel to investigate as many monsters as I can and Make It So in monsters.txt.
In monsters.txt, our "standard" way to list those data has long been "HP: XX Def: XX Atk: XX". That is the opposite order that Monster Manual lists the values. So, I'm going to validate - or correct - entries and will submit them as "Atk: XX Def: XX HP: XX" as a sign that the entry has been checked.
To start this project, I went and researched hundreds of monsters that were available in aftercore. Then, even though I loathe Zombie Slayer, I dove into a ZS ascension, with the intent of collecting the stats for the various Zombie Hunters. I currently have 14 of 15 of them; the last should arrive first thing tomorrow; I just hit L15.
The Big Island battlefield has long had incomplete monster stats. It also has a varying gradient of monsters that appear: it starts out with "easy" monsters. As you progress, harder ones gradually start appearing and the easiest ones gradually stop appearing. I've never seen that written up, so I'm taking the opportunity to investigate that a bit, too, with this project. For this ascension, I am intentionally slowing down the war to a crawl: I am in the process of fighting 999 hippies, one at a time, and when I finish, I will do the same for the frat boys. This will also maximize my chance of seeing war heroes, I expect.
I have some interesting data already on the battlefield. My next post will include it, for your amusement.