level as a condition

Basically I know I can make an Item a condition via .ash, but how could I make a Level a condition.

I'm trying to write a "Day One" script for me seeing as I usually forget what to do, or don't adventure after ascending.

It's:
(The storage command just pulls from storage if I have it)
Code:
if( (my_level()	== 1) && (pulls_remaining() == 20) )
		  {
			storage(1, $item[indie comic hipster glasses]);
			storage(2, $item[bottle-rocket crossbow]);
			storage(1, $item[flaming pink shirt]);
			storage(1, $item[travoltan trousers]);
			storage(2, $item[mr. accessory]);
			storage(1, $item[mr. eh?]);
			storage(1, $item[wax lips]);
			storage(1, $item[facsimile dictionary]);
			storage(1, $item[dope wheels]);
			storage(1, $item[meat engine]);
			storage(1, $item[5-alarm saucepan]);
			storage(1, $item[rock and roll legend]);
			storage(1, $item[mace of the tortoise]);
			storage(2, $item[miniborg destroy-o-bot]);
			storage(1, $item[clockwork chef-in-the-box]);
			storage(1, $item[bartender-in-the-box]);
			storage(1, $item[clockwork maid]);
			use(1, $item[clockwork chef-in-the-box]);
			use(1, $item[bartender-in-the-box]);
			use(1, $item[clockwork maid]);
			create(1, $item[Bitchin' MeatCar]);
			outfit("Day One");
			guild();
			visit_url("mtnoob.php?action=toot");
			if( item_amount( $item[letter from King Ralph XI]) == 1){
				use(1, $item[letter from King Ralph XI]);
			}
			(THIS IS WHERE THE CONDITION SHOULD BE)
			adventure( 1, $location[Haunted Pantry] );
			council();
			add_item_condition( 1, $item[Mosquito Larva] );
			adventure( 40, $location[Spooky Forest] );
			council();


Also, the built in Guild doesn't seem to work for me, or maybe I'm doing it wrong.
I need some help on unlocking the guild.
=]
 
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