Bale
Minion
I found this bug because I am trying to add new functionality to OCD. The three bricko equips are capable of being broken apart into their component brickos. (There's a break apart link.) However mafia won't subtract them from inventory.
Mafia will recognize the new bricko bricks that are added, but that is not surprising and obviously is not a problem.
Here's the html resulting from breaking apart a BRICKO hat:
Mafia will recognize the new bricko bricks that are added, but that is not surprising and obviously is not a problem.
Here's the html resulting from breaking apart a BRICKO hat:
Code:
> ash print(visit_url("inventory.php?action=breakbricko&whichitem=4471&ajax=1"))
You acquire BRICKO brick (3)
<script type="text/javascript">if (window.updateInv) updateInv({"4471":-1,"4469":3})</script><center><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td>You break apart your BRICKO hat.<center><table class="item" style="float: none" rel="id=4469&s=0&q=0&d=0&g=0&t=1&n=3&m=1&p=0&u=u"><tr><td><img src="http://images.kingdomofloathing.com/itemimages/brickobrick.gif" alt="BRICKO brick" title="BRICKO brick" class=hand onClick='descitem(261433979)'></td><td valign=center class=effect>You acquire <b>3 BRICKO bricks</b></td></tr></table></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></center>
Returned: void
Last edited: