Last edited by Magus_Prime; 04-29-2012 at 11:24 AM.
Oh, I just noticed that I didn't update the adventure.ash version check after creating the placeholder, I only updated the fight.ash one. I was on the subway when I made my previous post earlier and couldn't check. Duh.
I think it would be exceptionally stupid for the first thing to bump the version number to be fixing the version number. I reject the concept entirely. I refuse it. It horrifies my mind. So I've just updated the first post without bumping the version number, despite the fact that one line of code in adventure.ash did in fact change. If this, in turn, horrifies you, I apologize. I tried to reconcile myself with version 1.1 being the version with a fixed version number, but I couldn't, I just couldn't.
I have no idea what the "two turns" thing is about, that has never happened for me. It's true that adventure.php gets redirected to fight.php when you have a combat, so both scripts get called, but that shouldn't cause any turns to get spent; it would just needlessly decorate a page which was never shown before following the redirect. Can anyone else with the problem confirm that it stops after deleting/renaming adventure.ash?
Optionally, does it stop when commenting out line 161 of BMR but retaining adventure.ash?
@lost: My computer is older than yours and I'm not seeing inconveniently slow loading times. Pages still generally load about as fast as I can think to click them. It may be that you think much faster than me, though.
In short, you are all having problems I don't have, so I'm really kind of at a loss as to how to help. I had tested this in three browsers over multiple runs (on that note -- does it work in Safari? I'm curious) and had thought it was pretty much ready to go. I feel sheepish.
Sig by JakAtk
My scripts: Prefref Plus | One-Click Wossname | Om******t (??) | Psychose-a-Matic | RandBot
Combat suite: Best Between Battle | Mer********d (?!) | SmartStasis | BatMan | BatMan RE
For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | CanAdv | Script Registry | Map Manager | About Bats
If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!
I'm sorry to be dense, but I don't know which file you are referring to as BMR. I don't see anything like that in your package.
** I commented out 161 in fight.ash and restored adventure.ash and it still did the extra adventure. You can automate just fine, but if you click on any Again links in the browser it spends the extra adventure. So i put everything back the way I had it. It seems to be working fine w/o the adventure file. I'm using whatever the latest Firefox is with no greasemonkey.The zip file contains:
fight.ash -- The script.
fight-preload.ash -- Necessary to load the combat prior to loading script libraries.
adventure.ash -- Maintains quick menu even for noncombats.
batman.css -- The stylesheet.
jquery1.7.1.min.js -- The minified jQuery library.
jquery.dataTables.min.js -- The minified DataTables jQuery plugin
batman.js -- Additional jQuery to make things awesome.
I did notice that it's underestimating Mighty Axing damage dealt.
Last edited by Weatherboy; 04-29-2012 at 03:47 PM.
Sorry, BatMan Relay. That would refer to fight.ash, the main script.
Please don't report data bugs here unless they are errors in presentation -- those are BatBrain errors (although in this case, can you give me the formula so I can fix it? It wasn't known last I checked). One nice thing about this script is that it will be able to expose BatBrain's knowledge errors to a wider audience and hopefully get them fixed faster.
Sig by JakAtk
My scripts: Prefref Plus | One-Click Wossname | Om******t (??) | Psychose-a-Matic | RandBot
Combat suite: Best Between Battle | Mer********d (?!) | SmartStasis | BatMan | BatMan RE
For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | CanAdv | Script Registry | Map Manager | About Bats
If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!
Hovering over the banana peel, it says "Stun with use 5560", which is rain-doh blue balls, and that's the only option it shows in the menu when I hover over that button. However, clicking on the button used my indigo cup (a complete waste when I'm not missing any HP), then cast Intimidating Bellow, then use Mighty Axing to kill the enemy (three clicks total). I think that's a bug.
Okay, that can justify bumping the version to 1.1. Fixed.
Also tracked down why Adventure Again doesn't appear when you have the KoL combat bar enabled, but that's yet another finished() issue, and I don't want to push out another BatBrain update quite yet. For now I'll have to recommend not using this and the KoL CAB at the same time. The one added by mafia seems to work fine, however.
Last edited by zarqon; 04-29-2012 at 04:16 PM.
Sig by JakAtk
My scripts: Prefref Plus | One-Click Wossname | Om******t (??) | Psychose-a-Matic | RandBot
Combat suite: Best Between Battle | Mer********d (?!) | SmartStasis | BatMan | BatMan RE
For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | CanAdv | Script Registry | Map Manager | About Bats
If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!
Small issue
It doesn't account for elemental weakness it's showing heroic belch as a worse choice than cleave even when it would do more damage against the enemy i'm fighting
elemental.png