Page 31 of 31 FirstFirst ... 21 29 30 31
Results 301 to 307 of 307

Thread: BatMan Relay -- more info, less clicking

  1. #301
    Senior Member zarqon's Avatar
    Join Date
    Nov 2007
    Location
    Seoul, Korea
    Posts
    3,496

    Default

    r50 Update

    First, a couple cool new features for the Adventure Again box:

    • Add delay() information for locations that have delay, and provide a link to use a turkey blaster if you can get one. At the time of commit, you wouldn't have visual feedback for the success of your turkey blaster since it wouldn't adjust turns_spent for the location, but thanks to lost's commit in 18112 you will see the delay going down. (As an aside, I've heard mention for a while of phasing out delay(), but now here we have a mechanic introduced that supports it...?)
    • For those of you who are top secret agents in His Majesty's service, when you are clearing out a lair, we now show the number of villains remaining, which button color to use, and provide a link to use cans of Minions-Be-Gone if you have any. Note that at present the number of minions will not be adjusted for using the cans, but you will get visual feedback of use from the item count decreasing. So far every time I've used a can there have been 5 minions left when I get the final henchmen/boss, so it's pretty safe to assume each can clears out 5 minions.


    And a few tweaks to the Actions Table:

    • Don't show the spam sandwich for actions that aren't spammable, such as once-only actions or actions that end combat.
    • Since BatBrain now has a framework for tracking item and skill blocking messages, provide a 'kitty' icon to attempt a potentially blockable action until it's not blocked.


    Enjoy!
    Sig by JakAtk
    My scripts: Prefref Plus | One-Click Wossname | Om******t (??) | Psychose-a-Matic | RandBot
    Combat suite: Best Between Battle | Mer********d (?!) | SmartStasis | BatMan | BatMan RE
    For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | CanAdv | Script Registry | Map Manager | About Bats
    If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!

  2. #302

    Default

    (As an aside, I've heard mention for a while of phasing out delay(), but now here we have a mechanic introduced that supports it...?)
    Originally Posted by zarqon View Post
    The original implementation, where there was a set number of delay() turns split randomly between lots of zones, effectively went away when that was changed to just be 5 for every place in that list. The mechanic in general satisfies the narrative desire of not allowing quests to be finished the moment you walk into a new location, so it isn't going away.

  3. #303
    Senior Member zarqon's Avatar
    Join Date
    Nov 2007
    Location
    Seoul, Korea
    Posts
    3,496

    Default

    I was hoping someone more in the know would comment on that. Thanks!

    Aside from turkey blasters, the only other ways to eat up delay are free runaways and useful wandering monsters, right? Could be useful to provide links for heading to a delayed zone when a Digitized monster is due.
    Sig by JakAtk
    My scripts: Prefref Plus | One-Click Wossname | Om******t (??) | Psychose-a-Matic | RandBot
    Combat suite: Best Between Battle | Mer********d (?!) | SmartStasis | BatMan | BatMan RE
    For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | CanAdv | Script Registry | Map Manager | About Bats
    If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!

  4. #304

    Default

    Aside from turkey blasters, the only other ways to eat up delay are free runaways and useful wandering monsters, right? Could be useful to provide links for heading to a delayed zone when a Digitized monster is due.
    Originally Posted by zarqon View Post
    Free runaways (and free kills) are equally useful regardless of there being delay in the zone. Either way, it saves a turn. Free runaways are slightly better against lower ML monsters so you don't lose as many stats, but that mechanic has been phased out in favor of free kills, so it doesn't matter so much. The way to make free kills save more turns is to use them to extend buffs, such as Bow-Legged Swagger lasting long enough to have 5 guaranteed modern zmobies. (So yes, free runaways count, but only in the sense that running into the monster counts regardless of using the free runaway.)

    Setting up wandering monsters to burn delay is a common speed-ascending strategy, and having links for when Digitize is ready would be useful. If you're going to support that, don't forget the LOV Enamorang (I don't know how much use it gets, but the code should be basically the same anyway).

  5. #305
    Junior Member
    Join Date
    Aug 2017
    Posts
    2

    Default

    I accidentally disabled Batman RE by misclicking on the bat tab. How do I re-enable it for that character? Thanks!

  6. #306
    Senior Member zarqon's Avatar
    Join Date
    Nov 2007
    Location
    Seoul, Korea
    Posts
    3,496

    Default

    There should be a button to re-enable under the Run Away button.

  7. #307
    Junior Member
    Join Date
    Aug 2017
    Posts
    2

    Default

    There should be a button to re-enable under the Run Away button.
    Originally Posted by zarqon View Post
    Ah, that didn't show up because I had Combat Action Bars on. Thanks!

Similar Threads

  1. Replies: 2
    Last Post: 10-06-2014, 08:42 PM
  2. Replies: 9
    Last Post: 06-01-2011, 11:08 PM
  3. StDoodle's Gum Master (relay Info Script)
    By StDoodle in forum Informational Scripts
    Replies: 0
    Last Post: 02-03-2011, 12:28 AM
  4. Info Request: Relay Overrides & fight.php
    By StDoodle in forum Scripting Discussion
    Replies: 2
    Last Post: 11-17-2010, 03:03 PM
  5. 7633 - When KoL has timed you out, clicking in the Relay ...
    By RSS Bot in forum Latest SVN Changes
    Replies: 0
    Last Post: 09-19-2009, 03:40 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •