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  1. KelpTheGreat

    Feature - Rejected Stop suiciding on Guy Made of Bees?

    There's a "guy made of bees" option in the Choice Advs tab for Manor2: The Haunted Bathroom, which is great for automation, as it saves you the trouble of having to click the same option in the same adventure several times in a row, each time it appears. But the unfortunate side effect is that...
  2. KelpTheGreat

    Guano Junction goal to break rocks

    Maybe a custom script? I don't know much about how Mafia works, but can it handle floating variables? Maybe assign a variable and have it increment by one on gaining a biscuit, and also when encountering a screambat?
  3. KelpTheGreat

    "Fun" House automation outfit goal

    Wow, yeah, I hadn't considered all that. Thanks very much for the detailed reply, that helps illustrate how complex a situation it is. I guess it's simpler just to adventure manually and keep track of what drops, and remember what you can craft into what. The wiki is also down for me currently...
  4. KelpTheGreat

    "Fun" House automation outfit goal

    Currently, the only built-in goals for the "Fun" House are 1 box, and 20 empty greasepaint tubes. It's odd that the greasepaint tubes are still a goal, since according to the wiki they haven't been in the game since 2014, but it doesn't really matter. What's more problematic is that the clown...
  5. KelpTheGreat

    Harvest – A highly customisable farming script

    Yeah, I saw BBB as well. I guess my main problem is that I'm pretty dense when it comes to scripting/coding language; I can follow directions to install stuff, but I don't know how to toggle specific functionalities on or off.
  6. KelpTheGreat

    Guano Junction goal to break rocks

    When adventuring in Guano Junction, the overall goal is to clear the three piles of rocks that block the three other chambers. You can clear a pile by using a sonar-in-a-biscuit, or by encountering a screambat. The built-in goal for Mafia automation is +3 sonar-in-a-biscuit, though, not all...
  7. KelpTheGreat

    Harvest – A highly customisable farming script

    All I really want is for Mafia to automatically use dolphin whistles for valuable items. All the rest of the stuff this script does, I don't care about, and some of it I don't even want it to do. What's the simplest way to get just the dolphin functionality?
  8. KelpTheGreat

    8bit-relay

    This works extremely well! Nice job!
  9. KelpTheGreat

    Lights Out in Spookyraven Manor choice adv options for floors other than first?

    Currently, in the choice adventures tab, the Lights Out option only shows up if you're adventuring in a zone on the first floor. What isn't clear here is whether this one option applies to all four floors (including the basement) in the manor or not. I assume it does, since that seems like a...
  10. KelpTheGreat

    How to have a combat script/macro abort if a battle isn't finished fast enough?

    Okay, cool. I doubt I'll ever need to do that, but I just like knowing things are possible. =P For now I'll just stick with a simple conditional abort.
  11. KelpTheGreat

    How to have a combat script/macro abort if a battle isn't finished fast enough?

    I use the combat macros from within KoL itself, yeah. The system seemed simpler to use than what Mafia has. I wasn't aware there were abort conditions, so that's great, that sounds like exactly what I'm hoping for! An additional question; is there a way that Mafia can detect whether an attack...
  12. KelpTheGreat

    How to have a combat script/macro abort if a battle isn't finished fast enough?

    I typically go with an extremely basic macro for combat, just attacking normally or using a basic spell a few times in a row until the monster dies. This is okay for practically everywhere, but some zones have monsters which behave differently than others in the zone, and sometimes I forget that...
  13. KelpTheGreat

    Is there a way to auto stop when picking up a brand new item?

    Whoof, that's definitely above my skill level. I'll have to decide whether it'll be worth it to me to spend the time to do some reading up on it, or if it'll be less hassle to just keep a close eye on the items acquired in the session results. But at least there does seem to be a way to do it...
  14. KelpTheGreat

    Is there a way to auto stop when picking up a brand new item?

    I'm doing the Crimbo 2022 content, and there are a lot of new, rare drops. Every zone has at least two. I already know you can input a custom condition to get Mafia to auto stop when you pick up a specific item or quantity of items, but what I can't figure out is if there's a way to get it to...
  15. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    Well, it's still not quite what I was hoping for, but that should work well enough anyway. XD Thanks for the help!
  16. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    Those both work, but I was hoping for some method that didn't require typing something in each time. The maximizer remembers the last 5 things you either selected from the list or typed in manually, but if I type "adv, +1 bonus uncle crimbo's hat" and then maximize for 5 other things, it'll be...
  17. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    This sounds doable. How do I go about doing either of those?
  18. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    I've got the latest build of Mafia. In the modifier maximizer, maximizing for adventures per day will always suggest equipping the Hairpiece On Fire (assuming you don't have a hat that gives more than +4 adventures). But I also have Uncle Crimbo's Hat, which gives not only the same +4 adventures...
  19. KelpTheGreat

    Bug - Fixed Mafia enters an infinite loop when trying to fight Ed without enough adventures

    So, I realize that you need at least 7 adventures to properly kill Ed the Undying. During this run, though, I wasn't paying close attention, and after clearing the way to Ed's chamber, told Mafia to run the pyramid's lower chambers with only four adventures remaining. It consumed two adventures...
  20. KelpTheGreat

    Is there a script to automatically stomp evil eyes flat?

    That's okay, thanks for the help! I thought moods were just for buff upkeep. I know they can automatically use items to extend effects, but I'd never thought they'd be able to use non-buff items. I might try that out. Perhaps, but I have extremely low levels of scripting comprehension and...
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