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  1. B

    Bug - Fixed clockwork maid not in get_campground()

    On r27428, `get_campground()` does not include a clockwork maid despite having one in my campsite (viewable using the magnifying glass icon). This started happening approximately 2 weeks ago.
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    Feature - Implemented Add _lastCombatLost Preference

    Similar to the _lastCombatWon preference that was added, it would be valuable to know when the previously combat was lost. This information is now accessible via the LOSELOSELOSE tag (see image below). I suggest adding a similar preference called "_lastCombatLost".
  3. B

    Feature Track combat loss when adventuring

    As a scripter, I want to know when a user loses a combat that my script started since it is a failure state. This information can be parsed from the result of run_combat() but is not available from adv1(), which is what I and many other scripters use to automate adventuring. Losing a combat can...
  4. B

    Bug - Fixed Unable to fetch TCRS data, fetches empty files

    On a clean install of the latest mafia (r26765), fetching the TCRS data for a given class and moon results in empty files being fetched. > tcrs fetch pastamancer, vole Local file TCRS_Pastamancer_vole.txt does not exist. Local file TCRS_Pastamancer_vole_cafe_booze.txt does not exist. Local...
  5. B

    Bug - Fixed Decorating Crimbo Shrub is marked as successful when it shouldn't be

    Attempting to decorate a Crimbo Shrub via visit_url without actually having obtained the decorations (by equipping the Crimb Shrub) results in mafia thinking it was successful despite it not being actually decorated. You don't have that item. Preference _shrubDecorated changed from false to...
  6. B

    Bug - Fixed Mafia will not adventure without acquiring an anti-anti-antidote

    On r26488, mafia will not adventure in The Skeleton Store without acquiring an anti-anti-antidote. However, it fails to do so since I have 0 meat. To reproduce, have 0 meat and run the following: > ash my_meat() Returned: 0 > get autoAntidote 0 > ash adv1($location[The Skeleton Store], -1...
  7. B

    Feature - Rejected Get Equipment

    Would it be worth adding a function that returns a map of the currently equipped items to the amount equipped (similar to get)closet, get_inventory, etc)? This is currently possible using equipped_item and equipped_amount but a single function to achieve this would allow a player to get the...
  8. B

    Feature - Implemented Get Display Case Contents

    Mafia currently has functions for getting the contents of a player's inventory, shop, closet, and stash but not one for the display case. I believe adding a function for grabbing the contents of a player's display case (maybe get_display()?) would be a valuable additional for item tracking.
  9. B

    Bug - Fixed goblin water causes questL05Goblin to be marked as finished in casual

    On r26239, questL05Goblin changed from started to finished after adventuring in An Overgrown Shrine (Northwest) during my latest casual run. I think this was caused by the goblin water dropping from Mr. Cheeng's spectacles. [158] An Overgrown Shrine (Northwest) Preference lastEncounter changed...
  10. B

    Bug $monster[ancient protector spirit] incorrect id and name

    In ASH on KoLmafia r26118, $monster[ancient protector spirit] has an id = 0 and name = null. This is the same id and name associated with $monster[none]. > ash $monster[ancient protector spirit] Returned: ancient protector spirit name => id => 0 base_hp => 110 base_attack => 188...
  11. B

    Bug - Fixed Bad class value: "Astral Spirit"

    I am unable to fetch the "Astral Spirit" $class value in ASH on KoLmafia r26118 even though it appears in $classes. > ash $classes[] Returned: aggregate boolean [class] Astral Spirit => true Seal Clubber => true Turtle Tamer => true Pastamancer => true Sauceror => true Disco Bandit =>...
  12. B

    Bug Incorrect default for $Effect[Mystically Oiled]

    Examining the proxy record for $Effect[Mystically Oiled] displays the expected default value: > ash $Effect[Mystically Oiled] Returned: Mystically Oiled name => Mystically Oiled default => use either 1 ointment of the occult, 1 evil ointment of the occult note => all => aggregate...
  13. B

    Bug - Not A Bug Predicate "monsterid" not working in macro from ash

    Using mafia r20662, is appears that using the monsterid predicate in ash combat macros does not properly evaluate. To reproduce, set mafia CCS to null and run the following command : ashq adv1($location[The Dire Warren], -1, `abort monsterid {$monster[fluffy bunny].id}; attack;`) For me, this...
  14. B

    sewer.ash - Navigating the Sewers

    Hello everyone. I have written a short script that will get you through the sewers in a few turns as reasonably possible. Before anyone says it, I am aware that for most people, all this entails is using Clara's bell. However, I eventually want to write a script to automate solo Hobopolis runs...
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