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  1. zekaonar

    FreeCopies.ash Spooty putty, rain-doh, and romantic arrow/wink consult script

    I've seen a few different people switching css to turn putty on/off. I think this is an easier solution when you want to burn all your free copies farming a single mob. It's a mini consult scriptlet that uses mafias internal counters to tell when it's time to stop using putty/rain-doh. I don't...
  2. zekaonar

    duration of effect from consumable

    How do I find the duration of an effect given by a consumable without using an item? > ash effect_modifier($item[digital underground potion], "effect"); Returned: Digitally Converted default => use 1 digital underground potion note => all => aggregate boolean [string] **use 1 digital...
  3. zekaonar

    Bug - Fixed white page usage tracking

    There appears to be a bug with internal inventory tracking and white pages. When I use a white page and fight a white elephant mafia thinks I've used 2 white pages. > refresh inventory Updating inventory... Requests complete. > ash item_amount( $item[white page]) Returned: 6 > use white...
  4. zekaonar

    Force pickpocket

    When using CSS it converts all uses of pickpocket into "try to steal an item". I'm trying to pickpocket dairy goats as pete to build my audience hate, but mafia chooses to not pickpocket probably since all drops are guaranteed. How do I tell mafia to pickpocket anyway?
  5. zekaonar

    Bug - Fixed Invalid setting 6 for choiceAdventure789.

    In the UI when I select Hidden Park: skip adventure the java console shows: Invalid setting 6 for choiceAdventure789. But everything works fine. It will show this error every time you log in. setting 6 matches the option in the noncombat, but according to the thread below option 3 is...
  6. zekaonar

    Bug - Not A Bug Pete skill - Fix Jukebox gives unknown/ambiguous in CCS

    When adding the line "skill Fix Jukebox" to CCS it gets replaced with note unknown/ambiguous skill Fix Jukebox; It appears to do the same with "skill 15004" I'm using jar 14136 and I see the skill listed in the data files.
  7. zekaonar

    array declaration

    I'm looks for the syntax to do int[20] peterSkills = {1,1,1,1,1,1,1,1,1,1, 2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,3, 2,2, 3, 2}; and I can't find a mention of it in docs, or examples.
  8. zekaonar

    Bug - Waiting for Info intermittent error using *.php from CLI

    Sometimes calling choice.php?whichchoice=867&option=2&pwd; on the CLI works fine, it will give me the Sneaky Pete skill. Sometimes it doesn't work and it reports nothing to the command line. Intermittent errors are always the worst bug reports. What do I do on my end to collect more info on...
  9. zekaonar

    make friends support -- We miss our friend, Zarqon!

    Do any of the olfaction helper tools support make friends or are their equivalent calls? Also since make friends is permanent, will a CSS keep using it and wasting MP & love even if I'm already friends with a mob?
  10. zekaonar

    ash command to get conditions

    So I'm trying to script some semirare handling, and I've gotten everything working properly except that if the semirare triggers while I'm using a condition to adventure, then when the semirare adv gets used, the condition check fails and halts the script. I can programatically remove the...
  11. zekaonar

    How do I look up weapon type = 1-handed chefstaff

    weapon_type() returns the stat it requires to equip it.
  12. zekaonar

    Crafting Selectors

    Crafting & Mailing Selectors(searchable droplists) I got annoyed with the massive crafting droplists and integrated the select2 jquery widget with the crafting screens. It supports the basic searching/filtering. Let me know if you get any bugs or I missed anything in svn. svn checkout...
  13. zekaonar

    session results

    I'm looking to tap into the data displayed in the overview>session results. This is the data that displays meat, item and substat gain for the session. Does anyone know the CLI/ash to get at this data?
  14. zekaonar

    unsupported choice adventure #694?

    [9669] The Briny Deeps Encounter: Deeps Impact Unsupported choice adventure #694 choice 1: Light the fuse Where do I tell it to pick the only choice and continue? I don't see this adventure listed in the Choice Advs tab.
  15. zekaonar

    Automated bounty hunting

    I'm going on vacation for 7 days and I hope to never waste an adventure during that time. Ideally I'd like to collect my bounties during these days but I'm having trouble figuring out a good way to automate them. Are there any good scripts of cli example commands that could run unattended...
  16. zekaonar

    gCLI events

    I am scripting some calls to get buffs from buff bots and then calling events to refresh mafia so that it knows the buffs are there and the mood should be valid. kmail to Buffy || Polka, ghostly, reptilian, snapper, astral, jingle, elemental, jalap, scarysauce, leon, stevedave, newt; wait 20...
  17. zekaonar

    Best PVP Gear - optimizes/balances for 8 mini-games

    I have completed my first script. This is an evolution of a previous pvp gear script: http://kolmafia.us/showthread.php?12175-Maximizing-Outfit-Letters-for-PvP&p=89320&viewfull=1#post89320 This is a first draft, let me know of any bugs or gear it doesn't manage properly. The mini-games that...
  18. zekaonar

    calling an ash script (eatdrink.ash) from gCLI

    So what is the proper way to call eatdrink in a GCLI script/command? I've seen references to: zlib eatdrink_simConsume = false; ash import <eatdrink.ash>; eatdrink(15, 19, 15, false); So in my script I'll call: shrug Polka of Plenty; csend 2 meat to kolabuff; wait 60; zlib...
  19. zekaonar

    continue after error in GCLI script

    I'm heading to Vegas for the weekend and I'm trying to set up some automation so I don't waste too many adventures. I think I have a pretty good simple GCLI script, but I'm trying to make it less error prone. For example during testing I found that if I execute the command "create 5 raspberry"...
  20. zekaonar

    CSS combat conditional scripting help

    I'd like to write a DB CSS that reacts to whether an item has been pickpocketed, or adapts based off text seen in combat results and I was wondering if someone could point me at an example of this? For example: steal if (pickpocket was not successful) combo rave steal else combo rave...
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