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  1. E

    Crimbo 2020

    Set of scripts for this crimbo. Run this installation command in the graphical CLI: svn checkout https://github.com/Ezandora/Events/trunk/Release/ Scripts included: sendcrate - sends all three crates to target player, if we have any. Crimbo2020SendBackCrates - sends back crates to all...
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    PirateRealm

    PirateRealm Farms fun points in PirateRealm. Installation Run this command in the graphical CLI: svn checkout https://github.com/Ezandora/PirateRealm/trunk/Release/ Commands any: default, which is key key / isla gublar / signal/tiki island keyonly: only collect the daily dungeon key...
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    New Content - Implemented Festival of Jarlsberg detection

    I believe this bug only applies on January 2nd. Mafia believes it is the Festival of Jarlsberg, but, today (2019-01-02), it is not. > ash mana_cost_modifier() Returned: -3 > ash holiday() Returned: Festival of Jarlsberg HolidayDatabase.java: if ( stringDate.endsWith( "0102" ) ) {...
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    Bastille

    Relay override and automation script for the Bastille IOTM. Collects rewards, but does not attempt to leaderboard. Installation: svn checkout https://github.com/Ezandora/Bastille/branches/Release/ CLI Usage: bastille [game configuration] - plays through a single game of bastille and collects...
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    FantasyRealm

    What does it do? FantasyRealm will play through the FantasyRealm area, unlocking bosses and other things. How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/FantasyRealm/branches/Release/ Once it's installed, type...
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    Helix Fossil

    Combat script and relay override. Adds a "script" and "again" button to pocket familiar combat. Currently only handles the pocket familiars path. Also capable of choosing a pocket familiar team for you. Installation: svn checkout https://github.com/Ezandora/Helix-Fossil/branches/Release/...
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    Asdon Martin GUI

    A slightly easier-to-use interface for the Asdon Martin. Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/Asdon-Martin-GUI/branches/Release/ Then visit your Asdon Martin in your campground. Make sure you're running a recent copy of...
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    Feature - Implemented Campground relay overrides

    I've written a patch to support overriding specific parts of campground.php. This is for my Asdon Martin GUI script I plan to release, but I don't want to clobber over campground.ash. Follows the format "relay/campground.action_name.ash". Workshed items can be more specific...
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    Genie

    A relay interface and command-line script for September 2017's Item-of-the-Month. How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/Genie/branches/Release/ Then restart mafia. (not required, but do so if the override...
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    Bug - Fixed Loading the quest log clears ghostLocation property

    r18112 Loading "questlog.php?which=7" with an active protonic ghost quest active will not parse ghostLocation, and will also clear it if it's been set. Reproducing (with ghost quest active): > get ghostLocation The Haunted Conservatory > ashq visit_url("questlog.php?which=7") > get...
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    Feature - Implemented Turkey blaster and turns_spent

    Request: add five to turns_spent of lastAdventure's location when successfully chewing turkey blasters. Useful for tracking delay during ascension. I believe lost brought up the edge case of adventuring in adventure.php, then the typical tavern (not-adventure-php), and I tested it; the turkey...
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    KGBriefcase

    What does it do? Briefcase.ash is a handler for Kremlin's Greatest Briefcase. It also includes a relay override, which will be implemented in the future. How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout...
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    Bug - Fixed First combat action ignored when using adv1()/adventure() macros.

    r18016 This may be a KOL bug, but I'm documenting it here. I haven't reported it in-game. The first combat action taken in a macro, passed into adv1() or adventure(), will be skipped. Running this command will not olfact crates: > ashq adv1($location[noob cave], 0, "skill 19; runaway...
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    Spacegate

    What does it do? Spacegate will dial and run your daily spacegate turns, earning research. Uses twenty adventures/day. How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/Spacegate/branches/Release/ Once it's installed...
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    Source Terminal GUI

    What does it do? Gives the Source Terminal a slightly easier to use interface. How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/Source-Terminal-GUI/branches/Release/ Then visit your source terminal. This script uses a...
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    Bug - Fixed historical_price() and updateprices.php

    Tested in r17701. Dynamic price data is available at http://kolmafia.us/scripts/updateprices.php?action=getmap. At login, if sharePriceData is true, mafia will download a copy of this and use its pricing data. However, values in the map do not always update historical_price(): 322 prices...
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    Sweet Synthesis

    What does it do? Simplifies casting the Sweet Synthesis skill from Crimbo 2016. Screenshot: How do I use it? Install it by running this command in KoLmafia's graphical CLI: svn checkout https://github.com/Ezandora/Sweet-Synthesis/branches/Release/ Once it's installed, type "synthesis" in...
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    Bug - Fixed Mall acquisition loop

    r17512: "acquire 2 bricko brick" in the GCLI without any brickos in inventory causes mafia to enter a buy loop. It seems to not notice they're in inventory: > closet put * bricko brick Placing items into closet... Requests complete. > acquire 2 bricko brick Searching for "BRICKO brick"...
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    Bug - Fixed Mana burning cannot stand Disco Inferno's heat

    r17201 With the effect Disco Inferno active, mana burning aborts: (from hookah or golden dice) > burn 15 You don't have a skill uniquely matching "1 Disco Inferno" > ash $skill[Disco Inferno].have_skill() Returned: true > ash $skill[disco inferno].combat Returned: true The disco inferno...
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    Bug - Fixed NA inventory tracking for Backwards Knees

    In ResponseTextParser.java: else if ( skillName.equals( "Sucker Fingers" ) || skillName.equals( "Backward Knees" ) ) { ResultProcessor.processResult( ItemPool.get( ItemPool.RAD, -120 ) ); } The actual skill is "Backwards Knees", with an S, so this test fails, and the rads aren't removed...
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