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  1. C

    Feature - Rejected Add Mainstat default option for The Shore

    Whenever I go to the shore to get my scrips, I often find myself having to switch the shore's default option (from Mus to Mox, say) because I rotate through the classes a lot. I think a fourth option should be "Mainstat Vacation" which would obviously take the appropriate vacation based on your...
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    New Content - Implemented Feb 2016 IotM -- LT&T telegraph office deed

    From using the iotm to clicking the office to opening the gift shop (there are 3 hidden items in the gift shop): -------------------- 8836 LT&T telegraph office deed 544828426 document.gif usable t 0 # Item LT&T telegraph office deed: Opens a LT&T telegraph office in Seaside Town...
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    New Content - Implemented Fortunate Resolve modifier change

    It now gives +10% meat, +10% items, and +10% init (not sure about the +spell damage), according to this kolspading thread.
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    New Content - Implemented Handle shaker of dry rub

    Apparently a thread for this item (and possibly the other "new" consumption helpers) was supposed to be made but never came to be. All I care about is removing the item from inventory when it's used: <p>You give the barrel cracker a nice dry rubbing before going to work on it...</p>
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    Bug - Fixed You can only buy one abridged dictionary per ascension

    > ash retrieve_item(1, $item[abridged dictionary]) Purchasing abridged dictionary (1 @ 950)... Desired purchase quantity not reached (wanted 1, got 0) Verifying ingredients for abridged dictionary (1)... You need 1 more abridged dictionary to continue. (I was already in the Swashbuckling Getup...
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    New Content - Implemented Plurals + one checkpower

    Item "Dinsey's radar dish" power incorrect: 200 should be 240 I made my own custom checkplurals script so that it skips checking the wiki to make it much faster (and it doesn't lock up mafia if you try to abort it). It checks $item[].plural to the text produced when you attempt to put 0 of an...
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    Bug - Fixed historical_price gets confused with items with the same name

    > ash historical_price($item[8042]) Returned: 990 > ash mall_price($item[8042]) Returned: 0 > ash historical_price($item[8042]) Returned: 990 I am attempting to get the mall price for the spelunky rock (item ID 8042), but historical_price is changing that to the price of the old Crimbo...
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    New Content - Implemented Add idiot brain to database

    I'm assuming the reason it hasn't been added is because there wasn't a way to confirm the item ID. If not, I am wondering what the reason is. I just checked the item description and it is indeed 5778 (the previous guess was 5757). Item data: Unknown item found: idiot brain (5778, 658010345)...
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    Bug - Fixed Pendant of Gargalesis requires Really Expensive Jewelrycrafting

    But mafia doesn't think you do. > ash craft_type($item[Pendant of Gargalesis]); Returned: Jewelry-making pliers
  10. C

    New Content - Implemented Don't suggest multiple mayo equipment in maximizer

    Basically, I was maximizing for moxie and mafia suggested I buy and equip some sphygmayomanometers for my 2nd and 3rd accessory slots, but I can only buy 1 a day. Also I wasn't sure if this was new content or a bug, and if it should go in the mayo clinic thread.
  11. C

    New Content - Implemented Powers and plurals

    Shield "low-budget shield" power incorrect: 0 should be 60 Item "cheap sunglasses" power incorrect: 0 should be 80 Item "dirty rigging rope" power incorrect: 0 should be 100 Item "expensive camera" power incorrect: 0 should be 100 Item "perfume-soaked bandana" power incorrect: 0 should be 75...
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    New Content - Implemented Grab Item ID from item description

    So, when we do "test newitem" or find a new item, we don't need to know its item ID anymore. Why? /hardcore [18:24:52] Cool12309: Also item ID in item descriptions? If you did that I'd love you even more forever, Jick/CDM/whoever [18:25:23] Jick: Just, like, in a comment, cool? [18:26:04]...
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    New Content - Implemented actual tapas

    No, this is still not implemented yet but quantum tacos revealed it forever ago. Unknown item found: actual tapas (7375, 276595224) -------------------- 7375 actual tapas 276595224 tapas.gif food t,d 68 actual tapas 1 11 awesome 1-1 0 0 0 # Item actual tapas -------------------- (Item ID came...
  14. C

    Bug - Fixed Strange Maximizer Behavior

    I'm pretty sure this all started when Darzil was messing around with the maximizer code. Right now, when I maximize for item, mafia suggests wearing a hand in glove (while wearing a light) to give +5% item. It does not seem to even consider the wossname I have in inventory, even when I have it...
  15. C

    Feature - Implemented Bake 'prefref' command into mafia

    Prefref is a great alias and it would be awesome if this could be baked into mafia itself, as I see people in /hardcore all the time asking if there's a way to do this or that and the answer is sometimes to change a preference, and allowing them to find the preference would make this easier. It...
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    Bug - Fixed NS Contestant Image Issues

    The Kung-Fu Hustler has no image listed, so its data is off. All 4 smartest adventures are using adv_smart4.gif.
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    Feature - Implemented Expose turns per craft in ASH

    I'm making a farming script and for accurate measures (mainly because papier-mache toothpicks have to be crafted) I'm making a function to grab the cheapest cost to produce an item. Since this can include crafting, and crafting can sometimes take turns, it would be important to note this instead...
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    Bug - Fixed Error with npc_price()

    r15323. Tried using npc_price, and got an error and a debug log. > ash npc_price($item[1]) Changing "1" to "seal-clubbing club" would get rid of this message () Unexpected error, debug log printed. Script execution aborted (java.lang.ArrayIndexOutOfBoundsException: -1): () Returned: void This...
  19. C

    Bug - Fixed Don't consume star chart when opening shop interface

    When you use a star chart to go into the shop, Mafia thinks it loses one, but this isn't the case as I had one star chart, used it, closed it, and went back into it (and also later crafted something) all with only 1 star chart in inventory. It does successfully deduct one from inventory when...
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    Farm Script help

    I'm making a farming script and I need to know if this is possible: 1) Get the turns of an effect received when using an item [EDIT: string_modifier(item, "Modifiers") works too.] 2) Getting the raw string of a modifier, that is, not evaluated [EDIT: string_modifier(effect, "Modifiers")...
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