Search results

  1. A

    Way to use all "retrieved" items? Or do I have to hard-code each line?

    Yes, tried both. What I'm trying to fix is mafia not buying pricey items.
  2. A

    Way to use all "retrieved" items? Or do I have to hard-code each line?

    Mafia won't buy the sororiy brains. Too expensive. Never had this issue before when requesting things from inside a script.
  3. A

    Way to use all "retrieved" items? Or do I have to hard-code each line?

    Will it do that regardless of the "buy" options being checked in mafia? Also, tried something like this: foreach x in $items[cyclops eyedrops, sorority brain, polka pop, pressurized potion of perception, black snowcone, pumpkin juice, potion of the litterbox, knob goblin eyedrops...
  4. A

    Way to use all "retrieved" items? Or do I have to hard-code each line?

    Basically it. I have a pretty basic buff script in the work that retrieve_items a lot of crap. I'd rather not have to type the use command for each and every one
  5. A

    One-Click Wossname -- automatic level 12 quest completion

    Fixed it. Just go to the line and make it say giant's castle
  6. A

    One-Click Wossname -- automatic level 12 quest completion

    Getting an error here. > call scripts\Wossname.ash giant's castle lord flameface's castle belfry lord flameface's castle entryway Multiple matches against castle. Bad location value: "castle" (Wossname.ash, line 307)
  7. A

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Yea I know :) That's why I brought up the "normal" ascension part.
  8. A

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Script works pretty well in a normal ascension, but doesn't want to get the keys and wand for the lair. Here's a script to get them. It will buy pies from the mall and eat them for some of the keys. It will buy materials and make the rest.
  9. A

    Clearing moods?

    Thanks guys
  10. A

    Clearing moods?

    When I bounty hunt, this is my mood: cli_execute("trigger lose_effect, Bubble Vision, use 1 bottle of bubbles"); cli_execute("trigger lose_effect, Heavy Petting, use 1 knob goblin pet-buffing spray"); When I meat farm, I let the above mood continue (for items) and add...
  11. A

    I need help troubleshooting a script

    Ah yes, rookie mistake. "Next step, buy/use milk only if you actually need to eat the pies!" Already done: case "eat": if ( have_skill( $skill[ Impetuous Sauciness ] ) ) { retrieve_item(1, $item[Milk of Magnesium]); use(1, $item[Milk of Magnesium]); } else {...
  12. A

    I need help troubleshooting a script

    Ah, thank you Eth :) That link is very useful
  13. A

    I need help troubleshooting a script

    Also, in the case of Impetuous Sauciness...how about replacing the milk section with { if ( have_skill( $skill[ Impetuous Sauciness ] ) ) { retrieve_item(1, $item[Milk of Magnesium]); use(1, $item[Milk of Magnesium]); } else retrieve_item(1, $item[Milk of Magnesium]); { use(1...
  14. A

    I need help troubleshooting a script

    I've got a question about your script. What is "switch (param)" for? I'm guessing it does a similar (or identical) thing. Also, how do I check if someone already has the star starfish as a familiar...?
  15. A

    I need help troubleshooting a script

    Hey man thanks a lot :) And I come to the forums a lot with things that are impractical, looking for how to do something. I'll try by myself, and then look at your work.
  16. A

    I need help troubleshooting a script

    I'm writing a script that will get keys and such for the Tower. WIP I've got a little string param thing going. Its just the last thing to happen, even though its one of the first things being written in the script. I am looking to fix this. Anyways. Here it is. #### This script will get...
  17. A

    How do I get the script to ask me for an input?

    Yes, perfect! Thank you :) Sorry for all the confusion.
Top