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  1. Y

    put_closet ( meat ) ???

    It runs it, but doesn't move any meat. It prints "Unknown request type..." for an instant, then "Request completed." If I pare it down to the very basic... put_closet ( 1000 ); ...it does exactly the same as above, so that must be the unknown request. If I delete the session log and run it...
  2. Y

    put_closet ( meat ) ???

    Hey, do the put_closet() / take_closet() functions still work for meat? I have a small script I use to keep my pocket-meat at half-a-million. It stopped working a few versions ago. if ( my_meat() > 500000 ) { int deposit; deposit = my_meat() - 500000; put_closet ( deposit ); } else { int...
  3. Y

    Put on your PJs

    Here's the easy part... Time hat / pants / swords / chrome weapon. # DOO DOO DOO-DOO, DOO-DOO, DOO-DOO, IT'S PAJAMA-TIME! # equip hat... if( item_amount( $item[time helmet] ) > 0 ) { equip_slot( $slot[hat], $item[time helmet] ); } # equip pants... if( item_amount( $item[time trousers] ) > 0...
  4. Y

    Spice Loop

    I had a bit of trouble with the script... It barfs at the purchase chewing gum command. So, I replaced the while my_adv statement with a while chewing gum > 0 statement. That way, I can set the number of adventures to use by how many chewing gums I buy before starting.
  5. Y

    Set Castle Wheel to Minimum Stat

    Glad to hear it. I prob'ly wouldn't be hanging out here if people got upset about others improving their work. If I post something, I'm always hoping somebody will point out where it can be made better. Looking at my addition, again, I see at least three typos... A colon instead of a...
  6. Y

    Set Castle Wheel to Minimum Stat

    I was looking at this over lunch, and thought I might work on the minstat() function to make it favor your class's primary stat rather than mus / mys / mox. That way, it would favor mox for a DB, if all the stats were equal, or mys for a PM. I don't know if mine will work or not. Look it over...
  7. Y

    Familiar Help

    I'm looking at the Ref and Tut, and can't figure out how to do what I want... How do I have a script determine if I have a specific familiar? If I equip_familiar() a familiar I don't have, the script stops. my_familiar() only returns the one currently out of the terrarium. Thanks.
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