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    Wossname Helper (island war image number scraper)

    An addition based on this - this script will prompt for a number of turns to be spent, then adventure at the battlefield for that length of time, stopping when reaching image31 for either side. It also tells you which pic you're on for each side every fight. Note it's not fully tested yet, as...
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    sex change script

    I believe this is one of the "stop conditions" mentioned elsewhere - which means you can adventure in the Alley with no conditions, and it will stop when it gets that adventure.
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    Illarion's NeoStasis script v1.4

    I have to agree, Gemelli - this has been a fun and interesting project, and I think I've just about made up the time spent working on the script by the time saved by the script :P - and had a lot of fun, trying to teach a computer to stasis properly (and learning a lot about both ASH and stasis...
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    Illarion's NeoStasis script v1.4

    Of course! Mighty Xerxes has raised questions about adding delevelling options - but it'll be a while before I have any time to devote to that, so this is just as previous:
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    Illarion's NeoStasis script v1.4

    OK, this includes the changes suggested by Gemelli - but is untested since I can't get access to KoL at w*rk. It will likely not be functional in any except the latest SVN build, as mafia will not recogise "turtle totem" as a combat-usable item. there again, it might! Edit: As I said, untested...
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    Illarion's NeoStasis script v1.4

    As requested - this includes some not-tested work on familiar stuff. Basically, I'm adding the potential familiar MP restores from Lion & Hobo in the MANA_MAX check, and a nice red-text warning that the hobo is out of booze. I've added an option to turn those checks off, though. BD. Edit: I...
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    Illarion's NeoStasis script v1.4

    Yep, Gemelli added that in 1.7, I think - but a) I'm not sure it works anymore following the changes and b) I don't have a penguin to test a).
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    Illarion's NeoStasis script v1.4

    Yeah, Hmmm - I'm now seeing the same behaviour, which is very strange to say the least. Also boo! Anti-dotes now no longer w*rk for this script.
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    Illarion's NeoStasis script v1.4

    Strange, I can't find any reason for the loop - if you've no sauce spells, it should return $skill[none] and either cleesh it or abort. Cleesh might not be the best choice, but it should still be doing *something* - even if it's just aborting. However, removing the noodle check from LTS safe is...
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    Illarion's NeoStasis script v1.4

    I'll believe it! <g> Odd - the line print("Monster has "+monster_hp()+" HP left"); at the start of the round which I was using shows the monster HP decreasing every turn. Are you using the current SVN or the public release? Ta. I need to spend more time on finding it, but RL is short of that...
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    Illarion's NeoStasis script v1.4

    Yeah, the "poke" is a good call - I hadn't noticed because I've only *got* stream and LTS <g>. Re: tracker for sphere damage - my understanding is that monster_hp() returns the monster's current HP, including damage done - so I'm not sure about this - surely it would result in double-counting...
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    Illarion's NeoStasis script v1.4

    I assume the above are meant to be "current" stats, bearing in mind current +ML? Quick testing shows that the monster_attack() at least is giving the same as monster_base_attack(). Monster_hp() does give the current value, I believe.
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    Illarion's NeoStasis script v1.4

    Oops, I wasn't adding *any* spell bonus to pasta spells. Fixed. I guess not. WhichSkill being set to none at the start of the function was an attempt to prevent it looping if you've not enough mana to use any of the selected skills - haven't had a chance to test if that works yet! I'm not...
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    Illarion's NeoStasis script v1.4

    OK, thanks to the wonderful new changes, and a few requests / ideas - here is a new version. Note that this is NOT FULLY TESTED and is being posted so Illarion or Gemelli don't waste hours reproducing the same w**k - instead they can pick my hopeless coding to pieces and improve on it! So -...
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    Monster Encounter Tests

    I'm voting for the monster name - and I can't think of any situation where my other conditions would be cleared and I would still want to find that monster (generally I would use this for gCLI adventuring, so I can change to another area when I get a monster that *doesn't* drop the item I'm...
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    Illarion's NeoStasis script v1.4

    Protection is already there - the Protagonist will get clobbered as fast as possible. If you still *get* the effect, then pretty much everything in the script is useless for the rest of that fight. So what I'd do is void main() { if(have_effect($effect[temporary amnesia])>0) {...
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    Illarion's NeoStasis script v1.4

    Actually, that's an oversight on my part :-[ - those "TO DO" options are already dealt with by the changes made by Gemelli and your damage tracking suggestion: Abort on specific monsters - is dealt with in the "stasis safe" monsters section. Monster variance is only important for the damage...
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    Illarion's NeoStasis script v1.4

    I didn't look at the logic in SauceKill more than briefly last run-through, though I did add an MP check so you weren't trying to cast a spell you couldn't afford. Defaulting to Stream is probably the best option, since it is the cheapest, however it might be worth an extra check if 2 storms...
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    Illarion's NeoStasis script v1.4

    Ooh, nice. Thanks Gemelli, I like these additions. I've modified the script again, to include a damage-tracking mechanism suggested by Darth Dud - basically for the first 5 rounds of a fight the expected damage is calculated using the formula, but after that it will use the max damage received...
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    Illarion's NeoStasis script v1.4

    Here's a modified version, intended to change the min/max values when Salve is cast - min value of the expected monster damage + possible fumble damage + user defined safety net, and a max of my_maxhp()-15 (which can't go below the min). The intention is to reduce salving unnecessarily, and get...
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