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  1. RealBurgerKing

    KOL Property Extractor

    For anybody looking to easily extract the latest Mafia properties, I've written a handy little program. Just visit this link to get the defaults.txt file, then save it to the same directory as this executable. Run the program and enjoy. KOL Property Extractor.cpp KOL Property Extractor.exe
  2. RealBurgerKing

    ash autocomplete definition file for notepad++

    I'm still working on adding all the functions from the master function list, but I've put together a file to help code ash in notepad++. Just download the following file to the "Notepad++\plugins\APIs" directory as ash.xml, open up a .ash file, then press ctrl+spacebar to get a popup with a...
  3. RealBurgerKing

    RealBurgerKing's submission to Slyz's KoLMafia Scripting contest

    I've finally muddled up a working version of the Elf Shield Generator Quest script. This is intended as a submission to Slyz's KoLMafia Scripting contest. RealBurgerKing's Automatic Elf Shield Generator Quest 1.7 RealBurgerKing's AdventureLib 1.7
  4. RealBurgerKing

    PullYourPorko - A script to automatically farm lunar isotopes.

    This script automatically plays porko for you in an attempt to farm the highest number of lunar isotopes possible. Let me know what you think. :) I would like to thank Veracity for the post regarding "lastPorkoExpected", without which this script would be much less useful. RealBurgerKing's...
  5. RealBurgerKing

    A script to automatically sell starter equipment

    This is the first ash script I have uploaded for mass use. It does just what it says. I find that having to constantly select and autosell these items after KoLmafia gets clovers from the hermit tedious. I thought I would share the love. If you already have a script set up to run at...
  6. RealBurgerKing

    Hello, can somebody please point out my mistake?

    I just tried writing my first ash script. While it is very similar to C++, I cannot figure out what I have done wrong. string[12] StarterEquipment; StarterEquipment[0] = "seal-skull helmet"; StarterEquipment[1] = "seal-clubbing club"; StarterEquipment[2] = "helmet turtle"; StarterEquipment[3]...
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