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    Bug - Not A Bug KoLmafia using up lots of CPU

    You are right, wasting CPU time doing next to nothing is fine. I only have a cs bachelors so with your java focus you know more than me on this particular topic so be sure to talk slow with me so I can try and keep up. Sorry that I brought up an OBVIOUS issue that mafia hogs cpu when it...
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    Bug - Not A Bug KoLmafia using up lots of CPU

    I didn't write the code, why would I know what's wrong with it? I just would expect it to be a bigger issue than "who knows whats wrong, it's not a bug just deal with it" when something is obviously wrong with it.
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    Bug - Not A Bug KoLmafia using up lots of CPU

    So I noticed this happening to me as well and I tried to find stuff out. When running a script with mafia normally I use at most ~15% CPU, but when I have the gCLI open I always use 25%, it doesn't even need to be a script that's doing anything. Here's a wait command...
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    FantasyRealm

    All I do is equip double-ice box and auto attack [55192] The Sprawling Cemetery Encounter: spooky ghost Round 0: finalstuff loses initiative! Round 1: finalstuff executes a macro! Round 1: finalstuff attacks! Round 2: spooky ghost takes 1 damage. Could not parse: You suit 41 Meat. Round 2...
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    FantasyRealm

    updated, still got beat up in cemetery, just used a paintbrush for prismatic and let it run again. (should i buy something/get a skill to make this zone easier that the script would use?) also when finishing up the last zones combats to fight skeleton i got: [55203] The Towering Mountains...
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    FantasyRealm

    It worked, kinda. Everything went fine except in The Sprawling Cemetery. For some reason I just auto attacked the ghosts and got beaten up multiple times until I manually did that zone.
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    Small Code Question. (Or/And)

    It works! Thank you for the help Veracity. As a side note I always avoided using ternary operations in school because it was confusing at first but it is so much more elegant isnt it. ;)
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    Small Code Question. (Or/And)

    I have a small question about some code that isn't working the way I want it too. I just can't see the issue so hopefully someone else can. I have a script that checks for historical pricing and will mall search only if either of them are over 3 days but for some reason when I use "or"...
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    My personal Meat farming script

    The last few days I have been getting an error that is causing the script to stop (I get "You are currently in a multi-stage fight.") I haven't changed anything recently (im pretty sure..) so it is confusing me. This only happens on the last adv of the day. I do use thumb ring and the script...
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    How to continue combat if you don't have an item from the custom combat script?

    So I use my spooky putty sheet copies vs a monster and I also wink at it. In my combat against the monster I have "item Spooky Putty sheet" the problem is when I hit the wandering monster version mafia throws a fit because I don't have anymore spooky putty sheets. How can I make mafia "skip"...
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    My personal Meat farming script

    Ok I did some more testing and I figured out some more strange behavior. It might just be coincidence but the scripts not running until the NC only happens if I don't run any other pre-adventure script manually. So if I log on and run your farm script I get NO pre-adventure script calls until...
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    My personal Meat farming script

    nothing until I hit the NC then it works normally every adventure after it, not a huge deal but for the first 10-20 turns of no buff upkeep or libramburn is a bit sad.
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    My personal Meat farming script

    For some reason when running this script none of my pre-adventure scripts will work until I hit the barf mt. non-combat. Why is this? Is it an issue on my side/is it fixable?
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    A Few Random Questions.

    Thank you for all the info, I am looking into them now :)
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    A Few Random Questions.

    So I recently started to do some scripting and I have a few random questions from things I have run into: How do I actually make and use a daily variable? Right now I am just using static {stuff} but that resets on a new session. Is it more or less efficient to use a script to upkeep buffs...
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