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  1. 2

    Bug - Fixed Effect links to Wiki: (unknown_effect_-1)

    When I click on an effect in the left panel, the popup is sent to http://kol.coldfront.net/thekolwiki/index.php/%28unknown_effect_-1%29. Even if the effect is a old one like Polka of Plenty. Anyone experience this also?
  2. 2

    Help with CSS: Conditon for below % HP?

    I'm wondering, is there something to put in CSS so that it checks for below a HP% to do something? I want to use a healing item when below, say 20% HP, but I can't figure out how to tell mafia that. And any way to make it proc 1 time per combat only? (Planning on using indigo cup)
  3. 2

    Help with getting total free runaways from Stomping Boots?

    So... I'm making a script so that it will automatically use up all my free runaways from boots. So far, I can make it to check the number of used runaways to a set number in a set place with ittah before getting even more weight from fam equipment and using those runaways. void main () {...
  4. 2

    Bug - Fixed Boots runaway counter

    I think the boots runaway counter is broken. Each runaway, it increases runaway counter by 2. So, in the end, when it shows, 18/18 runaways, only 9 has been used, and a further 9 can still be used, for a 36/18 shown. v 15.4, r11391
  5. 2

    Feature Inform when unable to price.

    If you set a below min price for an item in the mall, Mafia does nothing. Would be good to see it go red or something. For example, if I want to run an AR, which has a autosale of 100, and I didn't know, I would type 100 in the field. Mafia seems to accept it, but instead, the price is unchanged.
  6. 2

    Feature - Implemented Misprice catcher

    Can we get a misprice catcher for the store? Say, we can set a % in preference, so that, when we put below market price by that much, it'll prompt, "Are you sure you want to sell at X?"
  7. 2

    Bug - Fixed Store repricing problem

    I was repricing an item (A) right after adding another item (B). I think B might not have made it onto the store yet, when I was typing the price Apparently, this caused the price on A to jump onto another item. Unluckily, this happens to be the Mr. A. And so, I sold 2 Mr. A at 2.5k. I hope...
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