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  1. gxc

    Hippymon's sidequest catalog, updated 09 December 2007

    Re: Hippymon's sidequest catalog, updated 27 Oct 2007 It's more user-friendly. Right now, after running some of those scripts, your gear is screwed up. Those changes leave the character in its original gear.
  2. gxc

    Hippymon's sidequest catalog, updated 09 December 2007

    Re: Hippymon's sidequest catalog, updated 27 Oct 2007 I'd suggest a couple of changes to a few of the lower level ones. I can edit and upload, but it might just be easier to ctrL+c For Dolphin King, replace equip($item[snorkel]);withitem curHead = equipped_item($slot[hat])...
  3. gxc

    Random adventuring, string manipulation, and stat monitoring questions

    More questions 1. Can you create a condition based off the name of an encounter/script the answer (like the haiku dungeon quest or hammer time or happy birthday, claude)? Would that just be knowing exactly what all the choiceAdventure properties stand for? And if so, does anyone have a complete...
  4. gxc

    Random adventuring, string manipulation, and stat monitoring questions

    Where does that write to? The user preferences? Also, is it possible to incorporate multiple ASH files into one? IE main turn-burning has you adventure randomly in some area, and the script is coded to run ASH files that complete subquests in those areas.
  5. gxc

    Random adventuring, string manipulation, and stat monitoring questions

    Can I then create script-defined preferences with that, or am I limited to the current KoL Mafia properties?
  6. gxc

    Random adventuring, string manipulation, and stat monitoring questions

    Sweet. I missed that. New question. Is there anyway to print some values to a text file to monitor where a user is in a large script? For example, I make a script that combines all the small subquests (maps, stuff like that). In the first run, the user gets the first two maps, but doesn't...
  7. gxc

    Random adventuring, string manipulation, and stat monitoring questions

    Just a normal array. I forget the Java syntax, but it'd be something like int[] someValues = new int[5]; int[0] = 1; int[1] = 2; int[2] = 3; int[3] = 4; int[4] = 5; would be an array [1,2,3,4,5]. Can ASH do this, and if so, any idea on the syntax?
  8. gxc

    Random adventuring, string manipulation, and stat monitoring questions

    Okay, sorry it's taking me so long to get this, but the autorecover functions and moods will take care of HP/MP/Effects if I'm running adventure(my_adventures(), location)? There's no coding (other than setting it) on my part? I seem to remember Mafia doing that while I was manually doing all...
  9. gxc

    Random adventuring, string manipulation, and stat monitoring questions

    Just random locations. So, for example, getting to level two and the Council quest, the user can adventure in the Back Alley, Outside Cobb's Knob, and Haunted Pantry. Until the user reaches level 2, I'd like to be able to loop it so the user adventures once in a location, then the location is...
  10. gxc

    Random adventuring, string manipulation, and stat monitoring questions

    I apologize for my lack of knowledge. This is an accumulation of questions. I'd like to create a script that allows random adventuring in certain places until certain conditions are met, but I have no idea how to loop it. The loop would need to run at least once, and check the conditions (in...
  11. gxc

    Noob Quest ASHed

    I think this works now, the only thing it doesn't consider is death by rabbits. I'll probably code that later, but for now, I'm a bit too lazy. This script successfully takes you through all the Toot Oriole quests. No idea if that really matters or anything, but it was fun.
  12. gxc

    Noob Quest ASHed

    Newest version, is this better? I started to incoporate "add_item_condition", but realized it wastes time in terms of scripting. Does it really affect the server? I can possibly see how it would, as while would ping the server each loop. Also, does ASH have code for "and" and "or"? There's one...
  13. gxc

    Noob Quest ASHed

    The reason I have the script visit the Toot Oriole so much is because I wrote the script literally as the the first script a new character would use. Granted, I haven't ascended yet, so I have no idea if it has any practically past that, but I was just testing ASH knowledge. As a new character...
  14. gxc

    Noob Quest ASHed

    I'm having two problems with a script. 1. trade_hermit isn't recognized. CLI returns "Undefined reference 'trade_hermit' (initial_quest.ash, line 119)". I replaced it with the specific URL required to buy the item, but want to know how to properly use "trade_hermit". 2. Creating meat paste...
  15. gxc

    ASH converter

    Emacs was the answer I was looking for. I wasn't being specific enough. Notepad doesn't handle ASH files that have already been generated, and that was getting on my nerves. But now I'm good, and I will probably have many questions. btw, that ASH documentation is amazing.
  16. gxc

    ASH converter

    How do you (whoever would convert it) put it together? Dev team? I'm fluent in Java and C++, so the CLI coding doesn't do it for me, and I'm interested in playing around with ASH. So I should just type up any ASH scripts and post them in the appropriate forum?
  17. gxc

    ASH converter

    This is probably an incredible noobish question, but I've spent the last half hour trying to find the answer. Where can I get an ASH converter/editor to code in ASH?
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