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    stannius' semi-automatic spaaace script

    I'm not sure if you have any intention of releasing a 0.3, but if so, would it be possible to have the script consider the best familiar for the situation. In my case, I've noticed that the script takes my baby gravy fairy for items, and my potato for, well, being a spud, when most of the time...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Thanks, I'll take a look at that.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I'm sure somewhere in here it's been asked about, but I'll ask again for my own convenience, how does the script handle familiars? I have several FoTMs and the script seems to still use my baby gravy fairy sometimes. Is there any easy way to fix this?
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    Make.meat.fast

    I'm not sure what exactly I did, but by going though and deleting many of my auto set preferences in an attempt to get eatdrink to work properly today, I no longer have this problem. I thought the fuzzy search matches was a default preference?
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    Make.meat.fast

    I do, and so far as I can tell, that is not the cause of the problem. Is the parenthesis thing a problem with my settings, or the script itself, or am I way off base?
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    Make.meat.fast

    Evidently boxes are worth 15000000. I'm guessing that it's a parenthesis issue, since the first result for box, without a parenthesis is the Alice's army booster box, worth at the time of this writing, 15000000.
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    Make.meat.fast

    It had told me to try for the disease in the box, which, of course, had drops selling for 100 in the mall. I ran it a second time and got the same results. I'll try again today on a different character. EDIT: Yep, still getting told to farm diseases.
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    Make.meat.fast

    I thought I'd point out an interesting, and rather hilarious bug I got today. I ran the script (latest version) in simulate mode, and was told that I should adventure in the fun house, where I should expect approximately 4,082,035 meat per adventure. I'm not sure exactly how that happened, but...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Has anyone else been having the issue whereby the script will adventure at the Hedge Maze, and run away until the script is stopped, or one runs out of turns?
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Sweeeet. I had no idea something like that could be done, or I'd have suggested it. That will make sc so much simpler.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Not sure if you're aware, but .25 keeps trying to use ben gal balm as a TT, and as a result can't adventure. EDIT: In beecore, that is, I hope that was implied, but realized that was an ambiguous statement.
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    Bug - Fixed Mirrored Aviator Shades

    Sorry, I haven't posted one of these before, so if I haven't formatted it correctly I apologize. In any event, the mirrored aviator shades are listed as being +1 moxie, but are actually +15.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    My last ascension was my kitty core run, using primarily this script. It had a reasonable amount of manual adventuring involved, but once you take care of getting familiars, and I went ahead and did the nemesis quest in run, since the db's regalia was pretty much the best gear I could get for...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Normally I do pull the star items, but the script still opens the hole in the sky before checking if you have them, so I thought an option to skip that too might be considered. Your choice, of course.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Feature request, I guess I admit, though I do watch this thread, I have not read all 114 pages, so if this has already been discussed, or there is a reason for you to prefer not to implement it, I do apologize, but as a thought for future updates, have you considered adding a feature for...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    That fixed my issue, I just wanted to stop in and thank Hippo King for getting back to me. Everyone here has always been very helpful.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I expect the answer will be simple, and I'll feel like an idiot for asking, but I've noticed on all of my accounts that when the script plans to take care of the hidden city, it attempts to switch the the hippy outfit, for the elemental damage. This makes sense, and yet, every ascension I...
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    Universal Recovery Script

    Speaking as a malignant's rights activist, I concur. I should have my malignant effects if I want them. In all seriousness, the script removing negative effects now is great. Thank you so much for saving me meat with this script. Bale is awesome.
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    CanAdv -- check whether you can adventure at a given location

    Actually, updating Zlib did fix the problem. I wasn't sure what to do with the fix you suggested, though, would I enter that into the command line, or change the script?
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    CanAdv -- check whether you can adventure at a given location

    I'm getting an error any time canadv is called, telling me that "Begin index 0 greater than end index -1 (canadv.ash, line 48)" it's particularly odd, as it starting happening part way through my session, after calling canadv several times. I've tried downloading the newest version of the...
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