Search results

  1. U

    counting invisible strings

    Yea, I was talking with lost in chat before posting here and trying to see if there was already a way to parse the return from /count, but he thought it seemed there wasn't.
  2. U

    counting invisible strings

    Ah, interesting. I'd heard that possibility as part of the rumor mill, but no one I was talking with at the time could quote a source. Good to know.
  3. U

    counting invisible strings

    So with this week's podcast confirming the invisible string is the first step of a puzzle, I finally got around to working on a script to count invisible strings to try to pinpoint exactly when one appeared in my inventory if I ever get one. So far, I added this to my pre-adventure script and...
  4. U

    New Content - Implemented Source Terminal

    Given that digitized wanderers have a set counter, would it be onerous if mafia prompted you if you're sure you want to adventure in the selected location when the timer's at 0, a la SRs? I've just been setting timers, but whenever I forget and find a digitized monster in an undelayed zone, I...
  5. U

    New Content - Implemented Nuclear Autumn

    Lost pointed out what from my logs would be helpful for mafia implementation. Looks like the last floor reported here was floor 4. I don't see anything in that format in my logs for floor 5 or 6. Floor 7: -------------------- Underground Record Store vault3 Drunk Uncles holo-record 1000 ROW881...
  6. U

    New Content - Implemented The Source

    Thanks, Bale. Added this to the fight.php that I use and it's a life saver.
  7. U

    New Content - Implemented The Source

    I don't. Most of my turns on my spading multi were spent having mafia adv in the bedroom for a set number of turns.
  8. U

    New Content - Implemented The Source

    Regarding tracking Agents, I just posted my working theory to KoLSpading: http://kolspading.com/forums/viewtopic.php?f=2&t=480&p=5036#p5036 tl;dr I'm leaning towards a model where an Agent can appear from the next monster you see when you have 19 to 24 combat wins since the previous Agent...
  9. U

    Feature - Implemented Suggest Bendin' Hell, Bow-Legged Swagger, Steely-Eyed Squint in maximizer

    Adding to stupid complicated game, I noticed mafia's report on item% was off by 15% from my spreadsheet's expected value. I tracked it town to my Robin in my bjorn. Equipping/unequipping the bjorn was only changing mafia's reported item% by 15% while steely eyed squint was active. Thanks guys...
  10. U

    Feature - Implemented Suggest Bendin' Hell, Bow-Legged Swagger, Steely-Eyed Squint in maximizer

    Posting here after a brief discussion with lost in chat. I am not confident of how these doubling skills interact with familiars and certain other effects. My understanding was the lastest spading suggested that +item% buffs that applied "in combat only" (fairies, vykea lamps, PM thrall) were...
  11. U

    Bug - Fixed Store Manager "save prices" fails with lots of items in store

    I think I have generated such a debug log. I ran OCD inventory control to get all that min price crap back in my store and confirmed it gave the same "stringindexoutofbounds" exception as before. I started the debug log, pressed the Mafia store manager's "save prices" button, which failed. Then...
  12. U

    Bug - Fixed Store Manager "save prices" fails with lots of items in store

    I removed all the crap priced at 100 and the Store Manager's "save price" button works successfully now. I made a debug log and the "save price" submitted a url that was down to 11,439 characters.
  13. U

    Bug - Fixed Store Manager "save prices" fails with lots of items in store

    16,781 characters. I didn't change anything except prices between when it worked before the migration maintenance and it not working now. Pressing the "update prices" button from manageprices.php in vanilla works as expected, same as the test above where I tested it through the relay browser.
  14. U

    Bug - Fixed Store Manager "save prices" fails with lots of items in store

    And that was updating the price of the Mansquito Serum that I had wanted to update through mafia. And the price is updated.
  15. U

    Bug - Fixed Store Manager "save prices" fails with lots of items in store

    Ah, cool. http://pastebin.com/5Piaxefk Is it possible i have too many items in my store? I don't really autosell much, so I have the OCD manager just throw a lot of crap in my store to get it out of my inventory. It looks like mafia is sending the "manageprices.php?action=update&price"...
  16. U

    Bug - Fixed Store Manager "save prices" fails with lots of items in store

    How do I do that? I checked everything in the preferences->extra debugging window but it's still just printing the stack trace in the DEBUG file.
  17. U

    Bug - Fixed Store Manager "save prices" fails with lots of items in store

    Interesting. I can /goto manageprices.php in the relay browser and it looks OK. http://imgur.com/wKpWH5r Edit: and my other accounts can update prices normally, just not ungawa. I also checked in r16884 from yesterday and ungawa can't update prices there either.
  18. U

    Bug - Fixed Store Manager "save prices" fails with lots of items in store

    I'm running r16888 and when I try to change prices in mafia's Store Manager tab and press the "save prices" button, it fails and prints a debug log. First, I was just trying to update the price on my Mansquito Serum. Then, when that failed, I also tried updating the price on Kudzu salad...
  19. U

    New Content - Implemented April 2016's IotM: VIP Clan Floundry

    Looks like the Bass Clarinet gives +10% noncombat rather than 5%. Can't confirm the rest myself today. http://forums.kingdomofloathing.com/vb/showthread.php?p=4831701#post4831701
  20. U

    Request for help scripting combat in batfellow

    While not elegant, thanks to /clan, I now have the following: chat_macro("/goto fight.php?action=skill&whichskill=7261"); Edit: spoke too soon. That macro works in chat, but putting that line in my ash script just results in the cli just saying "Loading...
Top