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  1. P

    Tales of Dread override for use with rlbond86's Modular Choice Override

    This script (choice_767.ash) works with Modular Choice Override to show you which particular types of monsters you need to fight in Dreadsylvania in order to find the Tales that you don't have. e.g. it replaces "Ch. 2: ???" with "Ch. 2: ??? (cold bugbear)" Matching of tale number and monster...
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    Bug - Fixed No longer able to use another gong when a previous gong's effect is expiring

    I have a script which uses a number of llama lama gongs, and in recent builds (currently using r10949) this script has suddenly started to fail when attempting to use a gong for the second time, when the "Welcome Back" adventure for the first gong is due. The script in question is basically...
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    Bug - Fixed Mafia doesn't recognise Irresistibility potions (appears to be due to a typo)

    (Using r10437). Trying to buy or use irresistibility potions from the CLI (I used the shortened form of the name "irresist") produces the following: Note the double 'l' in the output. Going to the mall in the relay browser and buying from there gives this output in the CLI: Trying to use...
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    Feature - Implemented It would be nice if swingLookAndFeel could retain its value even if it is the default

    As of build 9955, the swingLookAndFeel setting controls the look and feel of the program, but as described in the linked post, if the value of the swingLookAndFeel setting is the same as the system default look and feel, swingLookAndFeel is set to "". The problem with this is that if you...
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