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    Feature Request: For HP-costing buffs (DG skills), have option: Mood to use Cocoon before

    As above, the HP cost trips up my scripting sometimes for Blood Bond. If possible, I'd also like it to maintain extra turns effect beyond the initial cast, maybe something like an option for mood: "With Cocoon, treat HP-cost skills as costing 20MP instead"
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    Bug - Not A Bug CCS hanging on 'Invalid macro command encountered: "top"'

    EDIT: I just need to be more confident I guess. [ default ] scrollwhendone "abort pastround 28" while match broke while match solid gold || match optimal skill sing along call hivemind "skill saucegeyser; repeat" endwhile while match untouchable skill...
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    Random attribute (OCRS) handling for CCS

    I'm having some success with 'while match', yet still encounter some issues in doing what I'd like. In particular: * If the monster changes mid-combat (Macrometeorite), is there any way to have the script re-check attributes? EDIT: I *think* the reason it presently doesn't re-check is due to...
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    Bug - Cannot Reproduce Outfits not updating in multi-outfit macros

    I keep getting a bug in relation to a certain macro I use while farming. /from yields: /outfit PMC (full Vile Vagrant Vestments with a brimstone bracelet to make casting costs as low as poissible) /cast * bricko /outfit fromage (consisting of my 2nd phase farming gear - the first phase uses 1...
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