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  1. J

    Custom Combat Not Working

    With the advent of version 9.1 and possibly the deviation from actual .ccs files, my custom combat settings no longer respond. [ default ] 1: attack with weapon [ queen ] 1: run away With the above settings in place, my character still tries to fight the Snow Queen on the Icy Peak -- and of...
  2. J

    cyrpt problem

    With version 8.6, the "adventure * defiled nook" command will terminate the script if one you clear it. This is some new code that works with V8.6. It's in ASH, since that's what I prefer to use, but the logic is simple enough to convert to non-ASH if you want. if (adventure(my_adventures()...
  3. J

    3 scripts: Crypt, Friars, and PFA

    With version 8.6, the "adventure * defiled nook" command will terminate the script if one you clear it. This is some new code that works with V8.6. It's in ASH, since that's what I prefer to use, but the logic is simple enough to convert to non-ASH if you want. if (adventure(my_adventures()...
  4. J

    Tavern (ASH)

    I think the CLI command "tavern" is no longer working.... can anyone confirm/disprove this?
  5. J

    Softcore Ascension Preparation

    Here's a script to get the things you might need on your way to a Softcore Ascension path.  Run this after you've beaten that Naughty lady, and are ready to proceed.  It's very simple, and thusly easily customizable even for those new to scripting. Notes: You can also use the CLI command...
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