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    Feature Set camel spit to 100 once encountering the sloshing message

    Just ran into this again, this time it seems that the camel hit 100 spit in the haiku dungeon and everything went topsy turvy as a result. Have 27 entries for sloshing in the log thereafter. Some assistance please? :p
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    Feature Set camel spit to 100 once encountering the sloshing message

    Something went off in camel spit tracking today in my CS, and I was stuck on 97. However, I kept getting the "is starting to make audible sloshing noises as he walks around" message after each combat, which Mafia stored in the logs. It would probably make sense to just set the spit to 100 if the...
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    Bug - Fixed Two spotted source of familiar weight discrepancies

    I watched garbo run through some turns, and paid attention to the recent diagnostic message about familiar weight differences between KoL and Mafia. Upon encountering, I'd abort out and go look at modtraces and whatnot. I spotted two main causes of this coming up: The first was an incorrect...
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    Bug - Fixed 26526 breaks fidoxene tracking

    By now I'm quite a bit downstream, but what I've got is a screenshot of 26526 acknowledging it has Fidoxene online but saying the dog weighs 9 pounds. Meanwhile in 26525 `familiar_weight()` returned 20.
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    Bug - Fixed 26526 breaks fidoxene tracking

    Upgraded to 26528, started up my CS script. CS script threw as apparently I didn't manage to get my Chocolate Lab to 120 pounds. I open up my relay browser and the Chocolate Lab is at 128 pounds, while Mafia keeps believing it's at 117. The culprit is Fidoxene. Trying some recent releases, it...
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    Bug IOException: GOAWAY received

    This might be more than a benign message. Today I had this come up as I was doing my CS: I'm pretty sure the item ended up not going onto the disembodied hand. The result was a little less mana obtained after coil wire, so the world didn't end or anything. Still, worth noting.
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    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    I encountered this recently as I've started dabbling in TS. The blank CCS seemed like a strange thing to me and I tried avoiding it. Would it make sense to move any sort of runCombat() logic ahead of trying to fetch a CCS/consult?
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    Bug - Fixed Force use should not increment stinky cheese/pantsgiving counters

    Today I spent 49 turns adventuring with the stinky cheese/pantsgiving equipped, and then performed a saber action on the 50th turn: [334594] The Hippy Camp (Bombed Back to the Stone Age) Preference lastEncounter changed from "Knee Frozen To His Chest" Lucian Ocallaghan to cavewomyn...
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    Bug - Not A Bug prefref not showing results (20582 on osx)

    Confirmed resolved, thanks a lot! Apparently falling progressively out of touch with the game doesn't mix well with various cutting edge technology from years ago :P
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    Bug - Not A Bug prefref not showing results (20582 on osx)

    Hello, I'm on the most current release of Mafia at the time of writing this, and trying to prefref seems to not work. This is not the case in my prior build, 20226: Some assistance please? Sorry about this.
  11. D

    Bug - Not A Bug Tracking paranormal activity broke

    At the time when I tossed the OP up I thought it was Mafia-side, hence the "bug" tag, sorry. Once I went on GD and saw what was going on I made the follow-up post, but I failed to find a way to edit the tag away from bug. Thanks for the hotfix!
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    Bug - Not A Bug Tracking paranormal activity broke

    Actually, this is probably related to a shift in proton pack messages reported in GD, sometimes with some extra numbers, sometimes just coming to life. Suggested workaround - if spotting a proton pack message, hit up the quest log to parse out the location and update nextParanormalActivity to go...
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    Bug - Not A Bug Tracking paranormal activity broke

    After months of everything being in order, Mafia stopped being able to correctly track paranormal activities. The script puts on the proton pack, as it should, but then the proton pack's report doesn't get saved to ghostLocation. Hitting up the quest log sets ghostLocation up appropriately, but...
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    Bug - Fixed Chateau/photocopied fight not logging correctly (lots of knock-on failure afterwards)

    Just quickly confirming that adding a visit to main.php between my terminal skill calls and the chateau/fax fights solved the issue. What a strange bug!
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    Bug - Fixed Chateau/photocopied fight not logging correctly (lots of knock-on failure afterwards)

    Hm, might be the same thing. You mention fixing this by adding an extra visit_url(), any particular url that you're visiting? Or would, say, a main.php hit suffice?
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    Bug - Fixed Chateau/photocopied fight not logging correctly (lots of knock-on failure afterwards)

    Upgraded to newest version. Still persists. Cut it off after the chateau'd fight wherein I cast Digitize, but Digitize failed to register at all. No debug log this time. Maybe that was created by the photocopy later on or something, don't know. Edited fragment of session log, showing a fight...
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    Bug - Fixed Chateau/photocopied fight not logging correctly (lots of knock-on failure afterwards)

    I'm booting up my farming script, which has worked many a time before, and all of a sudden my chateau painting + photocopied monster fights show up in the log as just blank adventures, and the script trips up as I supposedly don't have a spooky putty monster. Hm, that's weird, my combat macro is...
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    Bug - Cannot Reproduce nextParanormalActivity not updating in r18012

    I was unable to replicate this behaviour today. As such, it might have been a nondescript isolated hiccup. For what it's worth, the ghost was in the Spooky Forest yesterday and that encounter did not come up today.
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    Bug - Cannot Reproduce nextParanormalActivity not updating in r18012

    As per title. Put on protopack, got told about a ghost, shot said ghost, Mafia still firmly believes that the next paranormal activity shall occur 400 turns in the past.
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