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  1. M

    Fuzzy matching change

    Thanks Holatuwol. Between these two things, I don't expect any usability difficulties. (too bad I can't say the same about your problem of erroneous bug reports).
  2. M

    Fuzzy matching change

    Just to check, is "alias mmj => magical mystery juice" a CLI command that I can put in a login script? I spend a lot of time in the relay browser with the gCLI, and while I generally rely on substring matching, I do use a few fuzzy things like "use 1 mmj." I don't have a list of these...
  3. M

    auto BHH and friends

    To save others some work, here is something to start with for your ccs file. I made a few assumptions, in that I generally didn't tag a monster for 40 turn bounties, except (I think) dairy goats. I tagged the shaky clown, because that's what I figure I will tag if I'm doing that bounty in low...
  4. M

    auto BHH and friends

    Thanks much! And I did mean "this thread", not "this script". A bad proofreader is me.
  5. M

    auto BHH and friends

    Thanks, I'll give that a shot tomorrow. (I just got my tome yesterday, so I'm excited to try all these Oflaction scripts out). EDIT: FYI, it didn't work today. It choked on the choiceadventures in the Airship. So the script borks on choiceadvenures, whether or not they are "no cost"...
  6. M

    auto BHH and friends

    My fix apparently didn't quite work. Today in Sleazy Back Alley, the script would stop after hitting a choice adventure that didn't use up an adventure (e.g., Entertainer, Sleazy Back Alley, etc.). The best I can come with about how to modify the script to deal with that circumstance, is to...
  7. M

    auto BHH and friends

    I think, as suggested by izchak in his comments, run_combat doesn't handle the completion of choice adventures. Edit: I think I was able to fix this by changing } else if(contains_text(data, "choice.php")) { # uhhhh, I *hope* this works! run_combat(); } to }...
  8. M

    One-Click Wossname -- automatic level 12 quest completion

    Looking forward to it. Sorry about the double message - the first disappeared from my outbox, and I wasn't sure I hadn't just imagined sending it. You are right, retrieve_item() does buy from NPC stores if possible, and I do think that means it will automatically outfit swap. At least, I know...
  9. M

    Odd Options such as Spirit Hobo Feeding

    Thanks much! It has been my pleasure to distract you from the other things you should be doing in your life. ;)
  10. M

    Odd Options such as Spirit Hobo Feeding

    Thread necro. I'm doing a predominantly Green Ghost run, and have been using the relay browser to keep him fed. I was wondering if there was some way I could use gCLI commands to save me the tedium of clicking over to my inventory page each time I wanted to give him food. My search turned up...
  11. M

    One-Click Wossname -- automatic level 12 quest completion

    Huzzah for 1.3. I'm many days away from level 12, but I'll comb through the changes and try to use the script for a Frat-Only HC warplan this ascension and post here with the results. Edit: On a first pass through, I have a small suggestion for the Orchard and Nuns. You should add Peeled...
  12. M

    One-Click Wossname -- automatic level 12 quest completion

    Then don't blame me if I post too much at you :-) Thanks for starting the familiar framework. I'll think more and post on that specifically later. Portable? Well, they are simple, and I'll post the code right here. But they rely on moods and outfits I've set up to function and assumptions...
  13. M

    One-Click Wossname -- automatic level 12 quest completion

    Thanks for the ideas. I'll probably try it out my way first, because I just delved into the code and realized that the script only maximizes buffs for the Sonofa Beach sidequest (+combats in that case). My CLI scripts add the +item buffs and +noncom buffs for the Store and Ducks, though only...
  14. M

    One-Click Wossname -- automatic level 12 quest completion

    Sorry, I didn't mean to imply that I was asking you for a major coding change. I understand the purpose of your scripting efforts is Wossname, not optimal completion of the level 12 quest. The workaround is a nice start for me all the same. It is pretty simple to CLI-script the Ducks and...
  15. M

    One-Click Wossname -- automatic level 12 quest completion

    Much appreciated. I was just going to get a start on designing this for myself. This is probably what I will use for my "casual" HC ascensions (which is pretty much what I will be doing for a while to come as I accumulate lucre and telescopes), and I think it is as near as the Wossname script...
  16. M

    outfit changing

    Veracity, My problem is that my CLI/basic scripts abort, and your ASH workaround earlier in this thread makes my head spin. I'm not sure I understand the discussion above, with my limited ASH comprehension, but I see you added the following to today's daily build.Revision: 5416 Author...
  17. M

    outfit changing

    I was just coming to post about this as well. I'm seeing it in 11.9 release, and it is stopping my scripts that change between a base outfit and a +non-combat or +combat outfit. Hola, is there any chance the code could be changed to not stop executing a script, since finding out you are...
  18. M

    Outfit Changer, a casual ascension aid

    Thanks. After I've been through an ascension or four, I'll post whatever I come up with as an HC outfit map, based on equipment that is likely available in an HC run. I'll probably post over at the HCN boards for ideas first, before I post here, since this board is more technically oriented...
  19. M

    Outfit Changer, a casual ascension aid

    I'm trying this out, but in the hardcore context, so I'm going to have to modify the txt file a lot. :) A few questions: Why white whip? I wasn't aware of a noncombat effect (and don't see one on the wiki). If I wanted to add support for Yendorian Finery for the noncombat outfit, but _only_...
  20. M

    How to use only one item?

    That's what I thought as well. But it doesn't do the "just use one" part if it can't find a second - it tries to throw two even if there is only one. Maybe that is a bug in the java. Using "turtle totem, none" or "none, turtle totem" doesn't work either, unfortunately. "None" was what I...
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