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  1. Q

    An alternate between-battle buff caster...

    This is a great script that I've been using to simplify keeping my buffs active, but I ran into an annoying bug while using it. The script sets a minimum amount of MP to be kept at the start of the script, and will attempt to burn off any additional MP by casting your lowest turn remaining...
  2. Q

    Using items in combat, ash script

    Great! I used macman's override of the throw_item function, and it works just fine now.
  3. Q

    Using items in combat, ash script

    Thanks for the quick replies. When I use the code int main(){ throw_item( $item[spices] ); return 0; } i get an error " ')' Expected at line 2 in file scripts\item.ash " in the graphic CLI. I tested out the bits of code that efilnikufecin showed. I first overrided the...
  4. Q

    Using items in combat, ash script

    Thanks for the rundown of that script - I understood basically the same when I read through it. I have my custom combat set properly to consult that script, and have it running as written properly. I know this isn't the hardcore oxygenation forums, so I won't be asking too much about that...
  5. Q

    Using items in combat, ash script

    I tried looking up that page in the wiki first, but I have no idea how to use the functions defined. When I tried using the bit of code you wrote, i get an error "too many arguments supplied"....so that doesn't seem to work. Also, I don't want to just use the custom combat even though it is a...
  6. Q

    Using items in combat, ash script

    Hello, I recently came across Illarion's Stasis script on the hardcore oxygenation boards, and I've started to tinker with it a bit for my own use. I'm running a new HC character, and don't have all the skills required to fully use that one (ie no noodles, no big damage finisher). This will...
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