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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    The other fix to this automated script would be to correct the order of when BCA tackles the hidden city. I don't know if doing that would save the 15 turn or not. Can one power level muscle from 53 to 62 in under 15 turns?
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Doing a The Source ascension and BCA stops when attempting The Hidden City. It attempts to equip the Ancient Machete, which requires base muscle of 62. At 53 muscle, that would take a bit of powerleveling. So, I changed line 4979 from equip($slot[weapon], $item[antique machete]); to if...
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    Universal Recovery Script

    Using r23 and set to heal 100%. The script is choosing to cast 15 lasagna bandages instead of 1 cocoon. I have cocoon, lasagna bandages, Tongue of the Walrus and Scrolls of Drastic Healing checked off in KoLmafia, but I guess the script ignores that. Below is the super verbose log from one...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Bug and fix Ran into an issue playing one of the old special challenge paths. BCA would try to get pixie sticks even though I had less than 10. Naturally, it failed and was stuck in a continuous loop. Version 0.56: 2302: while (my_spleen_use() < maxspleen-3 &&...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Bloovian Groose, Hound Dog, Slimeling, Exotic Parrot, Reassembled Blackbird, Hobo Monkey... No +ML familiars used. No familiars that summon wandering monsters. Mostly +stat and +item. I cannot see how that would delay the pirates by 8+ levels. What would happen if it failed a section of that...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    But where is that +52 ML coming from? I cannot figure it out. No +ML from equipment. No +ML from skills used in BumcheekAscend's mood settings. Only +ML I can find the script using is +10 from a Detuned Radio. I cannot figure out where the other +42 ML is coming from if you think the script is...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    If the script's intended behavior is to powerlevel up to level 12 then do quests, then it is not a bug, but an intended action by the script. I noticed this behavior once before a good while ago, but that eventually cleared up after an update to the script. The script was performing as I...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I think there is a misunderstanding. Maybe BumcheekAscendScript was running +10 from the radio, but I was not controlling my character. I am running the script's defaults. I was, therefore, not running "that much +ML." The script's defaults were controlling all aspects of the run, until I found...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Maybe, but the script had already leveled me to 12 without completing any quests above level 8. I did not manually do any adventuring before then.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Running r572 HEAD on KoLMafia-15707. There has been an issue where the script way over levels. On my last run and current run, when I hit level 8, it tries to level up to base moxie 156. I didn't notice until I was on level 12. I am currently at 154 moxie and had manually completely all main...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I ran into the same problem and changed a line in the script: Original: if (item_amount($item[Spookyraven ballroom key]) == 0 && item_amount($item[Eye of Ed]) == 0) abort("You'll need to open the Ballroom"); Changed: if (item_amount($item[dusty poppet]) == 0 && item_amount($item[Eye of Ed])...
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    Bug - Fixed Getting Teleportitis instead of Plus Sign

    Awesome! Jick sure dropped a lot of changes recently. Thanks for all the work y'all've put into KoLmafia!
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    Bug - Fixed Getting Teleportitis instead of Plus Sign

    Bug seen in 12538 and 12549 Ascending as Muscle Class. Choice Adventure set to "Plus Sign, Then Muscle" Adventure "Typographical Clutter" KoLmafia is choosing "->The upper-case Q", which has the hint "(plus sign, then muscle, 0 in inventory)". This gives teleportitis. The correct choice "The...
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    Bug Beaten Up and HP restore error

    I wish... around 3000 HP so impossible for Otter to restore up to 10%.
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    Bug Beaten Up and HP restore error

    Ug... spoke too soon. r11191 Not sure why it's sporadic. Set KoLmafia to 340 turns. At turn 317, CounterCheck triggered, successfully nabbing a semirare. At 322, I get beaten up, and again, HP restore does not trigger. Question: Should KoLmafia be able to restore HP after calling a script...
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    Bug Beaten Up and HP restore error

    Fix. It was an issue with the old CounterChecker script and masked by not being beaten up in a long time without a recovery script.
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    Bug Beaten Up and HP restore error

    Now, WHY would I do that when this one works perf... oh. :D Updated. I hope that fixes things.
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    Bug Beaten Up and HP restore error

    r11186 I think I know why it seems to only affect long turn burns. I think it has to do with calling a counter counting script in the middle of the turn burn. This could "taint" KoLmafia somehow (return value?) and disables KoLmafia's restore HP/MP logic. I'm using CounterChecker.ash (v.1.27) by...
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    Bug Beaten Up and HP restore error

    Running adventures 20 at a time seems to be okay. Today, got beaten up 31 times and bug behavior did not surface. Bug behavior has appeared when adventures are set to 100+. Could this be some strange race condition? Will keep trying to replicate more instances.
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    Bug Beaten Up and HP restore error

    Not running a recovery script, so it returns a blank. Unless that is how KoLmafia adventures. I'm just running turns straight from the main interface window.
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