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  1. R

    bountiful.ash - a better bounty script

    Edit: This script has been forked and is now maintained by loathers at: https://github.com/loathers/bountiful Hello! It's been a while since I've written an .ash script, but a few days ago I decided to re-implement bounty hunting since the existing bounty.ash doesn't really fulfill my needs. A...
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    Using combat filters with use() function

    Ah, I totally forgot about prefref, thanks for the reminder! I realize now that the wiki page for daily properties is over a year out of date, which explains why I wasn't finding the property there.
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    Using combat filters with use() function

    Sweet! Works great! boolean use_combat(item it, string filter) { string page = visit_url("inv_use.php?&pwd&which=3&checked=1&whichitem=" + it.to_int()); if(page.contains_text("You don't have the item you're trying to use")) { return false; } if(page.contains_text("You're...
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    Using combat filters with use() function

    Checking combat skill usability Some items, such as the Spooky Putty Sheet, will initiate combat when used. Is there a way to use a combat filter with a use() call like you can with adventure()? Solved! Another thing I just thought of: is there a way to check if a combat skill is usable? For...
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    Auto 2-day HCCS

    The puck actually has always had support, you just have to use a sk8 gnome in the painting to enable it. I can maybe update my fork if there's enough interest, but honestly CS is so fast already I don't see the need.
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    Auto 2-day HCCS

    It looks like the script might have aborted due to Counter Checker? I have had Counter Checker interrupt the script before, so I would just make my counter script blank when running it.
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    Auto 2-day HCCS

    Is your script up to date? I fixed this bug a while ago by adding the function equipIfHave.
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    Auto 2-day HCCS

    Generally speaking, if you're missing many skills and items for CS, you shouldn't be aiming for a 2-dayer, which this script is optimized for. If you're missing a day inbetween the first and second login, you're also missing chateau potions that help a lot. Regardless, I'll add a setting that...
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    Auto 2-day HCCS

    Choco-mint patties aren't currently supported since the script originally never thought it would have to spend turns on rests. I plan an adding costed rest support to the script to make alternate classes more likely to succeed, although I have two exams coming up for next week so I'm a bit...
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    Auto 2-day HCCS

    You're going to hit the tough parts on day 2- mainly due to the power leveling. Make sure your CCS is mana conservative and if you have to spend an extra rest for mana or autosell some stuff don't hesistate to do so.
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    Auto 2-day HCCS

    Could you post a log that goes through the script smoothly? Also, in case anyone is wondering, I just successfully completed a 2/428 HC Pastamancer run using my latest build of the script. I'm going to test the other classes as well, but I think that with the right skills, this script should be...
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    Auto 2-day HCCS

    I actually looked at the source and the script aborts if you run out of ways to restore mana anyways so no new loops should arise. Nice to know I don't have to push a new fix :p
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    Auto 2-day HCCS

    Update the script again, there was in infinite loop bug. Can you list your skills and IOTMs? Maybe even post a session log.
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    Auto 2-day HCCS

    Chateaucast resorts to spending meat if you're out of free rests. That being said, you're totally right in that it'll loop if you run out of meat. I've been very busy for this upcoming Halloween and won't be able to push a fix to that (although if you're running out of meat for mana you probably...
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    Auto 2-day HCCS

    I've pushed the loop fix. For anyone who wants to do it manually, just change line 374 from: while(have_effect(to_effect(which)) < duration) { to: while(have_skill(which) && have_effect(to_effect(which)) < duration) {
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    Auto 2-day HCCS

    Bleh you're right, I'll try to push a fix tomorrow morning. Sorry about that, it's so hard to debug code with the nature of KOL having finite turns.
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    Auto 2-day HCCS

    I fixed issues 1, 3 and 4, whenever Marluth merges with my pull request the changes should be live. I'm hesitant to add the logic to multicast since the fact that the chateau gives variable MP means that it's more efficient to just determine how to spend mana after each chateau rest. Maybe I'll...
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    Auto 2-day HCCS

    Do you have the relevant Dread skills? They can help a decent amount. The DNA lab also cuts a decent number of turns. Also, which painting are you using in your chateau? The Dairy Goat or Sk8 Gnome? You can consider trying the Sk8 Gnome and seeing how that pans out for you.
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    Auto 2-day HCCS

    @jeff Try setting buyChateau to true in the relay settings. This will cause the script to use the moxie item in the chateau to get you to 35.
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    Auto 2-day HCCS

    I'm not sure why the +ML buffs are recasting because after the chateaucasts the script progresses to questStage 250, meaning that questStage 240 does not execute again. Regardless, I've made powerlevelmood actually do something (idk why it was just empty before). Also I made it so you should...
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