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    Bug Reporting

    So far the only thing I've been able to find about bug reporting points to the KoLmafia thread on the kingdom's official forums. The sourceforge bug tracker seems to be not particularly used. Is there any other way to report bugs? I'm not a developer, so I don't know what exactly they...
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    KoLmafia & Stasis

    Re: Stasis & Combat Control & access to HTML output visit_url wasn't giving me the same result as when I'd implemented a similar function on my own, so I got confused and went to the source... String location = string.toStringValue().toString(); String url = location.indexOf( "?" ) != -1...
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    Automated Softcore Ascension

    My thoughts... Just like mafia doesn't let you automate the lair on your first ascension (or at least it didn't a while ago when I started a multi) I don't see why anyone should be using an ascension script for the first few ascensions. The only (semi-legit) reason I could see would be for...
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    Access to Internal Data

    Ah, thought of one more thing. So far as I know, there's no functions for substat information. Sure, it'll be possible to do a visit_url and a bunch of comparisons, though looking at the source for the player info page it's slightly evil if you happen to have 2 stats that have the same base...
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    Mall manipulation functions

    Well, you may have nerfed the mall bot, but at least I can still check for holidays.
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    Features I wish ASH supported...

    I guess I understand what you're after with the adjust_session_results, but the goat cheese, and maybe the ores/crossbow (I think... it doesn't affect me particularly), is the only thing I can think of that screws up mafia in my use. As for the other (create amount), I guess that's something...
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    Mall manipulation functions

    Re: Stasis & Combat Control & access to HTML output I actually wanted non-internal data (quests, trapper ores) though I thought at the time that using internal data to do it would be a good way. Picklish, my mother always told me that O(N) may be linear but that doesn't help for large N...
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    cyrpt problem

    Ah, well, right now I'm too drunk to continue.  So I try running this: void main() {     if( adventure( my_adventures(), $location[ haunted pantry ] ) ){}     print( "Handled all adventures." );     if( adventure( 1, $location[ haunted pantry ] ) ){}     print( "Handled 1 adventure." );    ...
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    cyrpt problem

    I did not realize this.  Does that mean that this code wouldn't work? I can't test it right now.     if( adventure( my_adventures(), $location[ Defiled Nook ] ) ){}     if( adventure( my_adventures(), $location[ Defiled Cranny ] ) ){}     if( adventure( my_adventures(), $location[ Defiled Alcove...
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    KoLmafia & Stasis

    Re: Stasis & Combat Control & access to HTML output I didn't mean to imply that I was "the" person who suggested it. Not to be a jackass, but if you read my post I just pointed out that I realized it might seem odd to point out the drawbacks after promoting the idea. Still, my apologies, and I...
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    KoLmafia & Stasis

    Stasis & Combat Control & access to HTML output Veracity - Thanks much. I can't think of anything else that can't be calculated using maps and whatnot right now. holatuwol - I know I kindof suggested the visit_url and contains_text functions, but you do realize that this gives us the power to...
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    Autogenerated Map Set

    Thanks much. As for the effects, while it's true that skills are relatively fixed, items that give effects aren't. And there are many more effects from items than from skills. Anyway, it's not something that I would use right now, especially if mafia starts giving us +ML and whatnot, but just...
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    Access to Internal Data

    Neat. I know nothing about stasis, so I can't comment on the script other than to say that it looks like it will work. If it does not meet the "embodies all the mathematical calculations handled by people who currently use a stasis-like strategy" I hope there's a reference given to what those...
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    Autogenerated Map Set

    First, let me say that you are a warm hearted human being; these be very useful.  And I've started to use them, for instance in calculating XP gains using the ml_by_equip and such (see http://kolmafia.us/index.php/topic,344.msg1883.html#msg1883).  A couple of things that would make them even...
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    Wheel Turns Calculator

    Thanks for the welcome.  I don't know if anyone tried out the script before, but it turns out that due to the jankity way I'm calculating things (I'm not sure if there's any way to just make an equation because of the constraint that turnsMuscle > 0, turnsMysticality > 0, turnsMoxie > 0 along...
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    cyrpt problem

    Yeah, I often run into problems where I get kicked out of a script because mafia likes to do that.  I'm not sure of all the conditions (or if they're listed anywhere) it aborts under, but basically anytime an adventure fails and it's not handled by the calling script.  By fails, I mean you're...
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    Wheel Turns Calculator

    On the premise that no one likes spending more turns than neccessary at the castle, I've made a handy dandy wheel calculator.  Tell it your desired stats ( something like 104, 67, 67 for a muscle class usually ) and it will tell you how many turns you need to spend with the wheel at the stat...
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    Access to Internal Data

    Hopefully this is the right place for this.  I've been writing ASH scripts for about a week now, but gotten pretty far along.  It turns out the one thing that is missing for me is quest data.  So I went and added a couple of functions to mafia's ASH handling: //substring search boolean...
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